locking holofans up#87
Conversation
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With this being tier 3, it means it competes with a lot of other very flashy T3 researches. It'll be a really hard sell to convince science that they want this over something like Bags of Holding or Microreactors. Also this essentially cripples atmospherics from being able to do much early in the round, as anything more complicated than Frezon usually requires spacing or carefully controlling atmosphere in a small chamber. |
aren't bags of holding and microreactors both t3 industrial? additionally, unless something changed, can't you get all t3 researches of the same discipline? if so, this ultimately makes t3 industrial more of good choice than it already was, rather than having to compete |
That is part of the intended purpose, it makes industrial more valuable to go into while also creating a new source of conflict between departments. Funky also doesnt need holo fans for its atmospherics stuff because we have multiple ways to produce gasses you would normaly use a chamber for such as trit, along with multiple ways to empty and adjust pipes without spreading gas everywhere. Holo fans are a signifigant help which is why i left one with the chief engineer one within their belt, so if they wish they can give it to someone or put it down themselves for someone else making them more valuable |
…ed holofans behind a tier 3 science instead of a tier 2
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Personally I'd much rather this not get merged. Let me explain
This change would have far more negative impact than positive. |
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https://www.reddit.com/r/ss14/comments/1t7kzjf/my_opinions_on_atmos_drama_cwpolitical_cartoon/ reddit garbage found this pr and i havent even given a review or a comment on it yet |
Oh, also forgot to mention in my previous reply i want chambers to be a more permenant decision as currently they are a place and rip down without a thought, however i think it would be much more beneficial to encourage testing with smaller amounts of gasses to understand how it works before scalling up production using a chamber |
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Oops, missclicked, mb |
Am I wrong though? Atmos has a storied history of getting shafted by PRs far more than any other station job whether justified or not. Any suggested nerf to atmos is generally met with overwhelming negative reception at this point and I just can't see locking holofans behind tier 3 research being a positive change. |
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Honestly I agree with the sentiment that this loads Industrial even more as the "meta" pick for Tier 3. However, maybe other stuff should be moved/removed because of this, as the holofan makes more sense than the bags of holding for Industrial (I think there was already discussion on making it Experimental), plus microreactors are literally just infinite batteries and kind of a balance problem. I'd team up with @ThatOneMoon on this, given they were working on research restructuring in general. |
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Oops, missclicked, mb
Yea that was an unfinished comment, i was trying to click out of it because i didont feel like going super into the issue, but you sre right about a lot of atmos things being taken away, but thats simply not a problem on funky, the main issue woth things being tsken away from atmos was a lack of other waya to do it, and on funky there is 2 other ways you can do what a holofan does, and i have listed several reasons about why it is positive, also just because it recieves a negative reception does not automatically mean its a bad idea or will have a negative impact |
I did think about moving some stuff around for better balance but i learnt they were doing a reatructure so i felt it would be much easier to just make the stuff so it can be moved easier and leave the restructuring to them because i am very bad at communication and it would work much better without me as i can get argumentative without realizing it and i believe they are going to make it a lot better than if i interfered |
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its fine if we wanna make em more rare, cause i do agree that theyre a weird mechanic. the thing is that there's nothing really encouraging better options, so it kind of sucks to just make them this hard to get. id say keep the null migration and a ce toy, but keep them as t2 rather than t3
I will move them back to tier 2 but im going to put them into experimental because i feel like it belongs in experimental more than industrial |
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About the PR
removed holofans spawning anywhere other than chief engineers toolbelt. moved holofan recipe into a new tier 3 research and removed it from tier 2
Why / Balance
holo-fans are very powerful pieces of kit, and in my opinion they are more powerful than the advanced tools like jaws of life and experimental welder, because they remove any danger from air if used properly a majority of spacing issues become a very easy and quick fix as you can seal the wall and drag people in or stuff in and repair things very easily, making the inflatable walls and metal foam we do have mostly useless. so I gave only CE and locked it behind its own tier 3 science. it making it a much rarer tool worth creating conflict over, in the hopes that its used less, and when it is theres more thought into not losing it and possibly creating conflict about what science should research.
Technical details
removed holofans from the lockers spawn tables
used migration.yml to date and switch every holofan on maps to null
created a new tier 3 science for 5000 points with a requirement of advanced atmosphericsthat unlocks the holofan recipe which was previously under advanced atmospherics. it is called "Hard-Light Gas Filter" and the id is "HolofanResearch" in the industrial.yml file. the image for advanced atmospherics is now a scrubber, the image for Hard-Light Gas Filter is a holofan
Media
no media other than the holofan
Requirements
License
MIT
Breaking changes
according to what ive been told on the syndicate it may make maps fail tests until they are saved after merging this pr.
Changelog
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