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7fac37c
Created the main doc for the rework
Joaco545 Apr 26, 2026
6d7db68
Created the station_protocol_rework folder
Joaco545 Apr 26, 2026
9582b10
Renamed Article V
Alicios Apr 26, 2026
f763a6e
Regulations V1
Scrambledking Apr 30, 2026
ea06584
Small update to Regulations
Scrambledking Apr 30, 2026
21e77ba
ACH one more to Regulations
Scrambledking Apr 30, 2026
f85f073
I swear last one to Regulations
Scrambledking Apr 30, 2026
fba5689
Ok for real this time Regulations
Scrambledking Apr 30, 2026
14e7fca
Regulations, Final Final Final Final
Scrambledking May 2, 2026
cf590a8
Filled out the main doc a bit more
Joaco545 May 4, 2026
2da0cad
Initial draft for Article 2 Design Doc
Joaco545 May 4, 2026
ec94d3d
Initial export of the law itself.
Joaco545 May 5, 2026
e1730cc
Article 5 Doc
Alicios May 5, 2026
6ddabb8
Article 5 Entry (WIP)
Alicios May 5, 2026
0092913
Added link to guidebook in Article 5 Design Doc
Alicios May 5, 2026
638dcf1
Update Article 1 - Station Regulations.md
Scrambledking May 5, 2026
d69dfc1
Rename article-3_design_doc.md to Command_And_Security.md
Scrambledking May 5, 2026
a6fd7e6
Rename Command_And_Security.md to article-3_design_doc.md
Scrambledking May 5, 2026
b23172b
Update article-1_design_doc.md
Scrambledking May 5, 2026
75621da
Update Article 1 - Station Regulations.md
Scrambledking May 5, 2026
49177ca
Article 5 Updates
Alicios May 6, 2026
2eefdee
Added Failure to Pay a Fine as a Misdemeanor Crime
Joaco545 May 6, 2026
efc7ab5
Update Article 1 - Station Regulations.md
Scrambledking May 7, 2026
7624fb8
Article 2, adressing initial feedback
Joaco545 May 7, 2026
ee71ebe
Version 1.1
funkycmm May 7, 2026
c1088e9
Version 1.2
funkycmm May 8, 2026
06179a1
Hotfix 1
funkycmm May 8, 2026
c6ee608
Hotfix 2
funkycmm May 8, 2026
a70b427
Hotfix 3
funkycmm May 8, 2026
43bf2d1
Hotfix 4
funkycmm May 8, 2026
a65db1b
Hotfix 5
funkycmm May 8, 2026
69d0048
Hotfix 6
funkycmm May 8, 2026
e85457b
Hotfix 7
funkycmm May 8, 2026
30feede
Hotfix 8
funkycmm May 8, 2026
3e59d7a
Hotfix 9
funkycmm May 8, 2026
5c204b8
Hotfix 10
funkycmm May 8, 2026
30c0a31
Added more atributions to main doc
Joaco545 May 8, 2026
00662f2
Renamed main doc and supporting folder
Joaco545 May 8, 2026
75da286
Added a mention to Goobies "Logistics & Service Restructuring" side d…
Joaco545 May 8, 2026
d7caa97
Article 5 Legal revision
Alicios May 8, 2026
a229d9c
Legal Department Clarifications
Alicios May 8, 2026
9736a70
NTR SOP
funkycmm May 8, 2026
087e1ea
NTR SOP
funkycmm May 8, 2026
6a74c26
Added Overview, Background, and Game Design Rationale to the main doc
Joaco545 May 8, 2026
8625a2c
SOP Update to include Legal
Alicios May 8, 2026
b83d6f4
Legal section typos/rephrasing.
Alicios May 8, 2026
7701f3d
Markdown format fixes on SOP
Alicios May 8, 2026
4bd54bb
A new sidedoc was added to the extra considerations section
Joaco545 May 9, 2026
e1689ee
Update Article 3 - Standard Operating Procedure.md
Dusty-Plant May 26, 2026
a88db85
Update Article 3 - Standard Operating Procedure.md
Dusty-Plant May 26, 2026
9affe2d
Update Article 1 - Station Regulations.md
Scrambledking Jun 4, 2026
57f455e
NCLR-MAIN-PR
funkycmm Jun 5, 2026
0295ce4
Added Article 5 descriptor
Alicios Jun 5, 2026
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112 changes: 112 additions & 0 deletions src/design-proposals/nanotrasen_colonial_law_and_procedure.md
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# Nanotrasen Colonial Law and Procedure

| Designers | Implemented | GitHub Links |
|---|---|---|
| SOP Workgroup | :x: No | TBD |

Leader: Catty
Members: Alicios, Catz, Dusty\_Plant, Fish Chief-cap, Gamercodeleo1, Goobie, IdemFromidemland, Joaco545, Scrambledking
Many thanks to Tay, the Admin team, and members of the discord for pitching in

## Overview

Nanotrasen Colonial Law and Procedure is a large-scale overhaul of Funky's in-character legal, procedural, and bureaucratic framework.

The project restructures Space Law and Standard Operating Procedure into a unified framework intended to better support the themes of class conflict, corporate oppression, and roleplay.

## Background

Much of Funky's current SOP and Space Law originates from Wizden or Goob, whoose directions no longer align with the servers identity and round pacing.

Existing text often blurs the line between roleplay guidelines and enforceable server expectations, not allowing for meaningful conflict due to fears of admin intervention and limiting player options.

This proposal also serves as groundwork for future mechanical and organizational changes intended to better align gameplay incentives with Funky's roleplay direction.

## Features to be added

Add a series of books and gudebook entries under the name of Nanotrasen Colonial Law and Procedure

Nanotrasen Colonial Law and Procedure is split into 5 parts, called articles:
### Article 1 - Station Regulations
Covers general station behaviour: Alert levels, Permits, Paperwork, Hiring, Promotions and more

*[Design Document: Article 1 - Station Regulations](./station_protocol_rework/article-1_design_doc.md)*

*[Article 1 - Station Regulations](./station_protocol_rework/Article%201%20-%20Station%20Regulations.md)*

### Article 2 - Corporate law
To better realize the idea of NT's opression, Space Law has been re-written, expanded, and rebranded as Corporate Law.

*[Design Document: Article 2 - Corporate Law](./station_protocol_rework/article-2_design_doc.md)*

*[Article 2 - Corporate Law](./station_protocol_rework/Article%202%20-%20Corporate%20law.md)*

### Article 3 - Standard Operating Procedure
SOP has to be overhauled to better fit the themes and expectations of Funky Station. All SOP is to receive a rewrite and new guiding principals.

*[Design Document: Article 3 - Standard Operating Prodedure](./station_protocol_rework/article-3_design_doc.md)*

*[Article 3 - Standard Operating Procedure](./station_protocol_rework/Article%203%20-%20Standard%20Operating%20Procedure.md)*

### Article 4 - Unions

*[Design Document: Article 4 - Unions](./station_protocol_rework/article-4_design_doc.md)*

*[Article 4 - Unions](./station_protocol_rework/Article%204%20-%20Unions.md)*

### Article 5 - Trials and Hearings
Restructuring existing Legal roles to operate under the normal Command hierarchy, instead of CC, in order to reinforce the Captain's power. Moving the job of sentencing to the Magistrate to alleviate the Warden's duties, while expanding court protocol to provide a better platform for Legal RP scenarios.

*[Design Document: Article 5 - Trials and Hearings](./station_protocol_rework/article-5_design_doc.md)*

*[Article 5 - Trials and Hearings](./station_protocol_rework/Article%205%20-%20Sentencing,%20Trials,%20and%20Hearings.md)*

### Extra Considerations
"Behavior follows incentives"
While this PR focuses only on the regulations themselves, many supporting changes will need to be done to mechanically enforce the new vision Funky Station has.
The SOP workgroup is working on other design docs that should help change that situation and align mechanics with the text and intent behind them.

[Logistics & Service Restructuring](https://github.com/funky-station/docs/pull/96)

[Command and their Paperwork](https://github.com/funky-station/docs/pull/98)

## Game Design Rationale
Nanotrasen Colonial Law and Procedure exists to reinforce Funky Station's identity as a roleplay-focused server where conflict, corporate hierarchy, and absurdity permeate every round. The proposal is not intended to create rigid rules, but rather to provide players with more believable structures to push against, exploit, or weaponize during a round.

The proposals aims to allow player-driven escalation, slower and more deliberate pacing, and emergent storytelling by using systems with additional layers of interaction through procedure, hearings, negotiations, union disputes, paperwork, and internal politics.

### New Themeing
The NTCLP has be written to promote a stronger corporate/colonial identity fitting of Nanotrasen; All helping to establish the feeling of an oppressive corporate environment.

### Escalation Oportunities
The proposal increases opportunities for escalation for both antagonists and non-antagonists.

Bureaucratic Procedure, Trials, Hearings, SOP Disputes, and Union Activity create new forms of engament where violence is not needed (at first at least). Players gain more opportunities to abuse or resist authority, manipulate procedure, organize collectively, or escalate situations socially.

### Take Things Slow
Taking advantage of the 2 hour shifts of Funky, we have pushed for changes to how sentencing works, rather than immediately resolving incidents through violence or instant punishment, players are encouraged to interact through dialogue, negotiation, and a more formal process.

### Maximising RP Potential
Every article included in this proposal is intended to create additional opportunities for roleplay.

### Dynamic Enviroment
We have taken care to not limit player options when doing things, for example making SOP a basic job description rather than a step by step process of how to do your job.
Different people may enforce regulations differently, leading to more authoritarian or corrupt themes, a more negotiative and compasionate command member trapped on the middle of the war of crew vs NT profits, or more chaotic shifts where people openly rebeel

## Roundflow & Player interaction

All of the changes done here will affect every shift. The players will have to interact with all the changes proposed here as SOP, Corporate Law, Trials, and Unions will permiate every round on Forky.
While how much each individual part affects each round varies, it all depends on the players roleplaying to see the direction the round will take.
Mechanically speaking Sec, IAAs, and Department Heads will be the ones enforcing the changes proposed here, as they have the power to enact IC punishment on the people who break SOP or Corpo Law.


## Administrative & Server Rule Impact (if applicable)

We expect the workload for the admins to increase for a bit while the players get used to the new changes, but it should go back to baseload after that
Most things done here are expected to be broken by players with a "play your character" mindset. The proposed changes add more ways for escalation to happen, and that may cause some OOC player friction, but we trust Funky Station players are mature enough to interact with this and enjoy the storylines formed on a round


## Technical Considerations

Check each individual PR to see the technical considerations.
95% of the changes proposed here are YAML or FTL/Text changes