Skip to content

Actions: fo76utils/nifskope

Build NifSkope

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
397 workflow runs
397 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Removed use of deprecated functions
Build NifSkope #415: Commit 240c9b2 pushed by fo76utils
January 19, 2025 01:19 7m 29s develop
January 19, 2025 01:19 7m 29s
Implemented GPU skinning with skin partitions, fixes
Build NifSkope #414: Commit 63bb8f5 pushed by fo76utils
January 17, 2025 00:31 7m 22s develop
January 17, 2025 00:31 7m 22s
NifValue: various changes for optimization and cleaning up the code
Build NifSkope #413: Commit 11490a0 pushed by fo76utils
January 14, 2025 23:49 7m 36s develop
January 14, 2025 23:49 7m 36s
Added Havok material types for Fallout 4 and 76
Build NifSkope #412: Commit 5dfb7f3 pushed by fo76utils
January 13, 2025 13:22 7m 23s develop
January 13, 2025 13:22 7m 23s
Fixed compile error
Build NifSkope #411: Commit 8bb07d6 pushed by fo76utils
January 12, 2025 19:52 7m 35s develop
January 12, 2025 19:52 7m 35s
Do not stitch triangle strips when importing OBJ as collision
Build NifSkope #410: Commit c110434 pushed by fo76utils
January 12, 2025 19:47 6m 20s develop
January 12, 2025 19:47 6m 20s
Renderer: updated for glproperty changes and removal of legacy OpenGL
Build NifSkope #409: Commit 4662489 pushed by fo76utils
January 11, 2025 00:25 7m 38s develop
January 11, 2025 00:25 7m 38s
Implemented more drawing functions in gltools.cpp
Build NifSkope #408: Commit c25f728 pushed by fo76utils
January 7, 2025 23:34 8m 6s develop
January 7, 2025 23:34 8m 6s
Converted Oblivion/Fallout 3/New Vegas shaders to core profile GLSL
Build NifSkope #407: Commit 44655a7 pushed by fo76utils
January 6, 2025 15:02 4m 23s develop
January 6, 2025 15:02 4m 23s
Do not flip back face normals on Oblivion/FO3/NV/Skyrim meshes
Build NifSkope #406: Commit fd20db3 pushed by fo76utils
January 6, 2025 14:20 7m 20s develop
January 6, 2025 14:20 7m 20s
Do not flip back face normals on Oblivion/FO3/NV/Skyrim meshes
Build NifSkope #405: Commit b6f82f6 pushed by fo76utils
January 6, 2025 14:16 7m 45s glcompat
January 6, 2025 14:16 7m 45s
Changes to GPU skinning code
Build NifSkope #404: Commit 3262b35 pushed by fo76utils
January 6, 2025 01:56 7m 34s develop
January 6, 2025 01:56 7m 34s
Reimplemented more gltools functions, improved drawSphereSimple(), fixes
Build NifSkope #403: Commit 7cda5cb pushed by fo76utils
January 5, 2025 01:46 7m 34s develop
January 5, 2025 01:46 7m 34s
Moved gltools functions to Scene, work in progress drawing code overhaul
Build NifSkope #402: Commit acf10ee pushed by fo76utils
January 3, 2025 00:21 7m 50s develop
January 3, 2025 00:21 7m 50s
Fixed bug in wireframe.geom
Build NifSkope #401: Commit 677baa5 pushed by fo76utils
December 30, 2024 16:45 7m 12s develop
December 30, 2024 16:45 7m 12s
Fixed highlighting invalid Starfield triangle indices
Build NifSkope #400: Commit 7b7dc84 pushed by fo76utils
December 30, 2024 14:46 7m 45s develop
December 30, 2024 14:46 7m 45s
Moved gltexloaders.cpp functions to class TexCache
Build NifSkope #399: Commit 1040d6e pushed by fo76utils
December 29, 2024 22:54 7m 19s develop
December 29, 2024 22:54 7m 19s
Renamed branch gl4core to develop
Build NifSkope #398: Commit ad12db8 pushed by fo76utils
December 28, 2024 22:43 7m 25s develop
December 28, 2024 22:43 7m 25s
Renaming develop branch to glcompat
Build NifSkope #397: Commit 17cbb7d pushed by fo76utils
December 28, 2024 22:31 7m 19s glcompat
December 28, 2024 22:31 7m 19s
Updated submodules
Build NifSkope #396: Commit ce0aa83 pushed by fo76utils
December 28, 2024 22:07 7m 24s develop
December 28, 2024 22:07 7m 24s
Moved common selection drawing functions to Shape
Build NifSkope #395: Commit 2694107 pushed by fo76utils
December 28, 2024 21:34 7m 38s gl4core
December 28, 2024 21:34 7m 38s
Improvements to selection drawing
Build NifSkope #394: Commit 876a8ad pushed by fo76utils
December 26, 2024 23:35 7m 28s gl4core
December 26, 2024 23:35 7m 28s
More work on the renderer overhaul, implemented Skyrim default shader
Build NifSkope #393: Commit 44de278 pushed by fo76utils
December 26, 2024 00:12 7m 20s gl4core
December 26, 2024 00:12 7m 20s
Updated glTF code for changes to Shape
Build NifSkope #392: Commit 21bd58f pushed by fo76utils
December 24, 2024 22:48 7m 40s gl4core
December 24, 2024 22:48 7m 40s
NifSkopeOpenGLContext::ShapeDataHash(): added default constructor
Build NifSkope #391: Commit b9418a7 pushed by fo76utils
December 22, 2024 18:17 7m 24s gl4core
December 22, 2024 18:17 7m 24s