Skip to content

Initialize COM before making any calls to FMOD API#68

Open
slonopotamus wants to merge 1 commit intofmod:2.02-UE5.0from
slonopotamus:patch-2
Open

Initialize COM before making any calls to FMOD API#68
slonopotamus wants to merge 1 commit intofmod:2.02-UE5.0from
slonopotamus:patch-2

Conversation

@slonopotamus
Copy link
Copy Markdown

According to FMOD documentation, user must call CoInitialize before accessing any FMOD API.

However, FMOD plugin doesn't do that explicitly.
Unreal Engine itself also doesn't guarantee that CoInitialize will be called before FMOD plugin startup.

This commit partially fixes issues discovered when trying to run FMOD plugin in Unreal Engine containers.

According to [FMOD documentation], user must call CoInitialize before accessing any FMOD API.

However, FMOD plugin doesn't do that explicitly.
Unreal Engine itself also doesn't guarantee that CoInitialize will be called before FMOD plugin startup.

This commit partially fixes issues discovered when trying to run FMOD plugin in [Unreal Engine containers].

[FMOD documentation]: https://fmod.com/resources/documentation-api?version=2.00&page=platforms-win.html#com
[Unreal Engine containers]: https://qa.fmod.com/t/multiple-errors-running-unreal-engine-plugin-in-docker-containers/17966
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Development

Successfully merging this pull request may close these issues.

1 participant