Initialize COM before making any calls to FMOD API#68
Open
slonopotamus wants to merge 1 commit intofmod:2.02-UE5.0from
Open
Initialize COM before making any calls to FMOD API#68slonopotamus wants to merge 1 commit intofmod:2.02-UE5.0from
slonopotamus wants to merge 1 commit intofmod:2.02-UE5.0from
Conversation
According to [FMOD documentation], user must call CoInitialize before accessing any FMOD API. However, FMOD plugin doesn't do that explicitly. Unreal Engine itself also doesn't guarantee that CoInitialize will be called before FMOD plugin startup. This commit partially fixes issues discovered when trying to run FMOD plugin in [Unreal Engine containers]. [FMOD documentation]: https://fmod.com/resources/documentation-api?version=2.00&page=platforms-win.html#com [Unreal Engine containers]: https://qa.fmod.com/t/multiple-errors-running-unreal-engine-plugin-in-docker-containers/17966
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
According to FMOD documentation, user must call CoInitialize before accessing any FMOD API.
However, FMOD plugin doesn't do that explicitly.
Unreal Engine itself also doesn't guarantee that CoInitialize will be called before FMOD plugin startup.
This commit partially fixes issues discovered when trying to run FMOD plugin in Unreal Engine containers.