Releases
v0.6.1
Bug Fixes & Updated Maps!
[0.6.1] - 2023-04-01
Bug Fixes
Remove rotation from explosion effects (#710 ) by legendiguess
Fix z layering for items and fish so they don't interpenetrate. (#724 ) by Zicklag
A bug fix - ai players being controlled by second player keys (#721 ) by lvllvl
Prevent bullet from killing shooter (#715 ) (#725 ) by Michał Iwańczuk
Don't drop killed items (#732 ) by Jacob LeCoq
Fix startup warnings. (#734 ) by Jacob LeCoq
Fix musket reloading when dying holding it. (#736 ) by Zac
Make bullets not collide with fall-through blocks. (#735 ) by Zac
Game crash on player death due to divide by zero error (#743 ) by Jacob LeCoq
Fix kick-bomb time parsing in element YAML. (#744 ) by Zicklag
Make box kill player when box hits the player on the head. (#733 ) by lvllvl
Documentation
Add commit author to generated changelogs. (#745 ) by Zicklag
Remove broken links from author names in changelog. (#751 ) by Zicklag
Add @lvllvl to credits. (#753 ) by Zicklag
Features
Add @SirGiraffey 's updated levels. (#700 ) by Zicklag
Let the AI choose their enemies and chase them. (#728 ) by Plecra
Add slippery tile. (#673 ) by Zac
Sync sprite color and attachments. (#738 ) by Jacob LeCoq
Add updated levels 10 through 13 by @SirGiraffey . (#752 ) by Zicklag
Miscellaneous Tasks
Make git cliff include non-conventional commits in the changelog. (#729 ) by Zicklag
Other
Increased padding to 300 (#727 ) by LordYami
Make sure commit lint action can be required in merge group. (#730 ) by Zicklag
Refactor
Update grenade.rs to use bones timer. (#740 ) by lvllvl
Use bones timer for kick bomb fuse and arm delay. (#742 ) by lvllvl
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