Froact is a wrapper around Roact and Roact Hooks to make UI development easier via utilies and improved types.
- Adding froact
- How to use
- Features
- Migrating to froact
- Froact with intellisense
- VSCode Snippets
- Issues
You can download the latest release of froact as a rbxm file from https://github.com/fewkz/froact/releases.
Froact can be added to your project via Wally by adding this line under dependencies.
froact = "fewkz/[email protected]"
Froact needs to be configured in order to be used:
local baseFroact = require(path.to.froact)
local froact = baseFroact.configure({
Roact = Roact,
Hooks = Hooks.new(Roact),
defaultProperties = {
{ class = "GuiObject", property = "BorderSizePixel", value = 0 }
},
})
Configuration is where you give froact a reference to Roact and RoactHooks. You can also set default properties to be applied to all elements froact creates. For a good starting config, see fluf-example-game/src/FroactConfig.lua.
This configured version of froact should be used, not the base froact module.
froact.c
lets you create a functional component.
local Timer = froact.c({ pure = true, name = "Timer" }, function(props, hooks)
local count, setCount = hooks.useState(0)
hooks.useEffect(function()
local thread = task.spawn(function()
while true do
task.wait(1)
setCount(function(count)
return count + 1
end)
end
end)
return function()
task.cancel(thread)
end)
end, {})
return froact.TextLabel({
Text = "It's been "..count.." seconds"
})
end)
The first parameter configures the component. It supports pure
to make the
component a PureComponent
, which only re-renders if it's properties or state
change. It also supports name
which is the name of the Roact component. Froact
also uses the name of the component when generating a name with froact.list
.
Froact is designed to be used by calling the component directly, rather than
using Roact.createElement
. Froact is designed to give you full luau type
checking support this way.
type ReverseLabelProps = { text: string, layoutOrder: number? }
local ReverseLabel = froact.c({ name = "ReverseLabel" }, function(props: ReverseLabelProps, hooks)
local reversed = string.reverse(props.text)
return froact.TextLabel({ Text = reversed, LayoutOrder = props.layoutOrder })
end)
local element = ReverseLabel({
layoutOrder = "five" -- Luau would warn against this
-- Luau will warn that text was not specified
})
froact.list
takes an array of elements and returns a Roact fragment with
generated keys for each element. If the setOrder
config is enabled, it will
set the LayoutOrder
of elements. If an element is not an instance component,
it will instead assign layoutOrder
to props.
If the orderByName
config is enabled, keys will be prefixed by a number that
can be sorted by a UIListLayout
with SortOrder.Name
. This makes the tree in
the explorer easier to read in studio.
The key of elements can be set to the value of a prop using the key
config.
local list1 = froact.list({ setOrder = true }, {
froact.UIListLayout({ SortOrder = Enum.SortOrder.LayoutOrder }), -- Gets named UIListLayout
froact.TextLabel({ Text = "This line is first" }), -- Gets named TextLabel 1
froact.TextLabel({ Text = "This line is second" }), -- Gets named TextLabel 2
Timer({}) -- Gets named Timer, since `name` was defined on it.
ReverseLabel({ text = "This line is last" }) -- Gets named ReverseLabel, and has `layoutOrder` set.
})
local list2 = froact.list({ orderByName = true, key = "Text" }, {
froact.UIListLayout({ SortOrder = Enum.SortOrder.Name }), -- Gets named UIListLayout
froact.TextLabel({ Text = "First line" }), -- Gets named 1 | First line
froact.TextLabel({ Text = "Second line" }), -- Gets named 2 | Second line
})
You can connect to the events of an instance component via the onEventName
prop.
local element = froact.TextButton({
onActivated = function()
print("Button was pressed")
end
})
You can connect to when a property of an instance component changes via the
bindPropertyName
prop. Froact only has bind props for Text
, TextBounds
,
and all Absolute...
properties. Binds for TextBounds
and Absolute...
properties will trigger as soon as the element is mounted.
local element = froact.TextBox({
bindText = function(rbx)
print("Text was changed to", rbx.Text)
end
})
To assign a ref to an element, you can use the ref
prop
local ref = froact.Roact.createRef()
local element = froact.TextLabel({ ref = ref })
Froact has support for turning template-based UI into components. This is useful when gradually porting an existing codebase to Roact, or for having legacy UI still work without having to recode it.
local HealthBarTemplate = froact.template({ name = "HealthBar" }, function(name, parent, onUpdate)
local rbx = ReplicatedStorage.UI.HealthBar:Clone()
rbx.Name = name
rbx.Parent = parent
onUpdate(function(props: { percent: number })
rbx.Percent.Size = UDim2.fromScale(props.percent, 0)
end)
return function()
rbx:Destroy()
end
})
-- Can be used like an ordinary component!
local element = froact.ScreenGui({}, HealthBarTemplate({ percent = 0.5 }))
froact.Roact.mount(element, Players.LocalPlayer.PlayerGui, "HealthBar")
Templates do not support hooks by default, so if you want to add functionality you should wrap the template in another froact component.
Froact, as a Roact wrapper, is completely compatible with Roact. You can simply
sprinkle in some froact code to your existing Roact codebase and immediately reap
the benefits froact can offer. In the video, note how the props
that Luau infers
immediately become way better after changing from Roact to froact.
Code_2023-04-08_06-23-10.mp4
When using a Luau language server, like luau-lsp, froact will provide full intellisense out of the box, giving you autocomplete as such:
And automatically typed parameters to callbacks (see Issues, however):
Here's a gist that includes some VSCode snippets for froact you can add to your user snippets manually. https://gist.github.com/fewkz/7e55030bf9c7e17c76e00baf2c0283bb
If you run into issues where, you're creating an element like:
TextButton({ onActivated = function(rbx) end })
, and Luau is unable to infer
rbx
as TextButton
, you may want to set the following parameters to True
:
Lines 26 to 29 in 0b749d9
python generate.py > froactful.lua
.
This will fix Luau not being able to infer the parameter correctly, but may
drastically increase the size of froactful.lua
, the added convenience is
definitely worth it however. The distributed version of froact has these set to
False
by default.
Generated by Rojo 7.2.1.
To build the place from scratch, use:
rojo build -o "testing.rbxl" testing.project.json
Next, open testing.rbxl
in Roblox Studio and start the Rojo server:
rojo serve testing.project.json
For more help, check out the Rojo documentation.