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Description

In this notebook, we will be investigating the sales and ratings of video games from 2000 to 2016. The CRISP-DM (Cross-industry standard process for data mining) process will be followed during this notebook. After analyzing data, we will try to also predict some made up new games with a self-created machine learning model.

Motivation

As a passionate gamer I stumbled across a video game dataset including metacritic ratings. Having it downloaded, a few questions shot into mind.

  • What data can we analyze from a video game dataset found "in the wild" in the first place?
  • How are certain publishers doing?
  • Can we predict ratings of new games?
  • Which platform receives the highest ratings?
  • How did sales change through the years?

Results

  • What data can we analyze from a video game dataset found "in the wild" in the first place?
    • Ratings
      • Critic ratings went down
      • User ratings went up
      • Cutover in 2011
  • How are certain publishers doing?
    • Nintendo delivers high quality ratings constantly
    • Konami get's better and better
  • Can we predict ratings of new games?
    • With the small dataset we have, no, not really
  • Which platform receives the highest ratings?
    • The PC unmatchingly received the highest critic ratings
  • How did sales change through the years?
    • The sales peaked in 2008 and went down constantly from that on

Please look at the notebook for more insights.

The following dataset was used

Video_Games_Sales_as_at_22_Dec_2016.csv prepared by Rush Kirubi (https://www.kaggle.com/rush4ratio/video-game-sales-with-ratings).

The folling software/packages were used:

  • python 3.7.4
  • conda 4.7.12
  • notebook 6.0.1
  • numpy 1.16.5
  • pandas 0.25.1
  • scikit-learn 0.21.2
  • matplotlib 3.1.1

Authors

Myself

Acknowledgements

  • Udacity
  • Kaggle
  • Many tutorials, websites and, of course, StackOverflow

Licensing

The code is published under GPL3: https://www.gnu.org/licenses/gpl-3.0.en.html

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Exploring ratings and sales of video games

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