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Summary:
This PR allows C++ Native Animated to use ShadowNodeFamily instances to use the cloneMultiple method when pushing updates through the ShadowTree in AnimationBackend

Changelog

[General] [Added] - Add connectAnimatedNodeToShadowNodeFamily method to NativeAnimatedModule and NativeAnimatedTurboModule

Differential Revision: D84055752

@meta-cla meta-cla bot added the CLA Signed This label is managed by the Facebook bot. Authors need to sign the CLA before a PR can be reviewed. label Nov 20, 2025
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meta-codesync bot commented Nov 20, 2025

@bartlomiejbloniarz has exported this pull request. If you are a Meta employee, you can view the originating Diff in D84055752.

@facebook-github-bot facebook-github-bot added the p: Facebook Partner: Facebook label Nov 20, 2025
facebook-github-bot pushed a commit that referenced this pull request Nov 24, 2025
Summary:

This PR allows C++ Native Animated to use `ShadowNodeFamily` instances to use the `cloneMultiple` method when pushing updates through the `ShadowTree` in `AnimationBackend`

# Changelog
[General] [Added] - Add `connectAnimatedNodeToShadowNodeFamily` method to `NativeAnimatedModule` and `NativeAnimatedTurboModule`

Differential Revision: D84055752
facebook-github-bot pushed a commit that referenced this pull request Nov 24, 2025
Summary:

This PR allows C++ Native Animated to use `ShadowNodeFamily` instances to use the `cloneMultiple` method when pushing updates through the `ShadowTree` in `AnimationBackend`

# Changelog
[General] [Added] - Add `connectAnimatedNodeToShadowNodeFamily` method to `NativeAnimatedModule` and `NativeAnimatedTurboModule`

Differential Revision: D84055752
facebook-github-bot pushed a commit that referenced this pull request Nov 24, 2025
Summary:

This PR allows C++ Native Animated to use `ShadowNodeFamily` instances to use the `cloneMultiple` method when pushing updates through the `ShadowTree` in `AnimationBackend`

# Changelog
[General] [Added] - Add `connectAnimatedNodeToShadowNodeFamily` method to `NativeAnimatedModule` and `NativeAnimatedTurboModule`

Differential Revision: D84055752
facebook-github-bot pushed a commit that referenced this pull request Nov 24, 2025
Summary:

This PR allows C++ Native Animated to use `ShadowNodeFamily` instances to use the `cloneMultiple` method when pushing updates through the `ShadowTree` in `AnimationBackend`

# Changelog
[General] [Added] - Add `connectAnimatedNodeToShadowNodeFamily` method to `NativeAnimatedModule` and `NativeAnimatedTurboModule`

Differential Revision: D84055752
@facebook-github-bot facebook-github-bot force-pushed the export-D84055752 branch 2 times, most recently from 4196490 to ba83e06 Compare November 24, 2025 18:10
facebook-github-bot pushed a commit that referenced this pull request Nov 25, 2025
Summary:

This PR allows C++ Native Animated to use `ShadowNodeFamily` instances to use the `cloneMultiple` method when pushing updates through the `ShadowTree` in `AnimationBackend`

# Changelog
[General] [Added] - Add `connectAnimatedNodeToShadowNodeFamily` method to `NativeAnimatedModule` and `NativeAnimatedTurboModule`

Differential Revision: D84055752
facebook-github-bot pushed a commit that referenced this pull request Nov 25, 2025
Summary:

This PR allows C++ Native Animated to use `ShadowNodeFamily` instances to use the `cloneMultiple` method when pushing updates through the `ShadowTree` in `AnimationBackend`

# Changelog
[General] [Added] - Add `connectAnimatedNodeToShadowNodeFamily` method to `NativeAnimatedModule` and `NativeAnimatedTurboModule`

Differential Revision: D84055752
Summary:

This PR allows C++ Native Animated to use `ShadowNodeFamily` instances to use the `cloneMultiple` method when pushing updates through the `ShadowTree` in `AnimationBackend`

# Changelog
[General] [Added] - Add `connectAnimatedNodeToShadowNodeFamily` method to `NativeAnimatedModule` and `NativeAnimatedTurboModule`

Differential Revision: D84055752
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3 participants