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Configuration
options.auto-update: true
Deprecated in 2.6.9
Previously controlled the plugin update check added by CS-CoreLib.
options.autosave-interval: 5
Time in minutes between incremental saves. Only data that has changed is written to files.
options.quest-check-delay: 60
Time in ticks between automatic (ticking) mission checks.
options.text-wrap: 32
New in 2.6.9
The number of characters allowed on a line of lore (displayed on an item) before the line is split. Text wrap always tries to split at a space, but if a single word is longer than this value, the word will be hyphenated.
party.auto-kick: 5
New in 2.6.10
Time in minutes until a player is kicked from the party for being offline. If the player was the party leader, the party is disbanded.
Using the value0causes the party kick to happen immediately after the player disconnects.
Using the value-1disables timed party kicks.
party.enabled: true
Allows parties to exist. If false, players will not be able to join or create parties, and the entire party menu will be absent.
party.max-members: 4
Maximum party size. Attempting to add players beyond this will send the “Party full” message.
book.on-first-join: true
If a player has not joined the server since QuestWorld was added, they will recieve a Quest Book on login.
This may be split intoon-first-joinandbefore-pluginfor clarity.
dialogue.prefix: '&f'
2.6.9 and later:
The prefix applied to text elements of dialogue before they are displayed to the player. Commands will not be prefixed. This is not stored in the dialogue file, but is prepended before the text is sent.
2.6.8 and earlier:
The dialogue prefix, applied to all dialogue and stored in the dialogue file.
data.dialogue: dialogues/
Storage for dialog files.
data.player: ../../data-storage/Quest World/
The folder used to store player progress, each player getting a
*uuid*.ymlfile.
This default is a mess and only exists to match legacy versions. I highly recommend changing this to something likeplayerdata/.
data.presets: presets/
Directory used to create and load presets.
data.questing: quests/
Shared location for all Category and Quest files (Missions are currently contained in Quest files).
data.extensions: extensions/
Directory searched when loading extensions. This is not recursive and will not search sub-directories.
Individual sound settings exist as sounds.<group>.<label>. Inside that key, you have:
sound:
A sound name from Bukkit. If not found, QuestWorld will print a warning on startup and this sound will not play.
pitch: (Optional, defaults to 1.0)
The pitch to play at.
volume: (Optional, defaults to 1.0)
The volume to play at.
- quest.click
- quest.mission-submit
- quest.mission-reject
- quest.reward
- editor.click
- editor.dialog-add
- editor.destructive-action-warning
- editor.destructive-action-click
- party.click