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rebuilding site Thu, Aug 15, 2024 5:40:46 PM
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erincatto committed Aug 16, 2024
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Expand Up @@ -118,7 +118,7 @@ <h1 class="post-title">

<div class="post-content">
<p>Over 18 months ago I <a href="https://box2d.org/posts/2023/01/starting-box2d-3.0/">announced</a> that I was working on Box2D version 3.0 (v3 for short). And it has finally arrived! It has been a long journey and I've learned a lot. There is more work to do, but the library is ready to be used for game development.</p>
<p>I'd like to thank the Box2D users who tested v3 during the alpha and beta. Their feedback and bug reports have been super helpful! I made many changes and decisions based on input from the Box2D community on <a href="https://discord.gg/rNfy3PsH">Discord</a> and <a href="https://github.com/erincatto/box2d">GitHub</a>.</p>
<p>I'd like to thank the Box2D users who tested v3 during the alpha and beta. Their feedback and bug reports have been super helpful! I made many changes and decisions based on input from the Box2D community on <a href="https://discord.gg/BQC34X4v">Discord</a> and <a href="https://github.com/erincatto/box2d">GitHub</a>.</p>
<p>Let's review my initial goals!</p>
<h2 id="speculative-collision">Speculative collision</h2>
<p>Version 3.0 completely overhauls continuous collision and response. It uses a hybrid speculative and time of impact approach.</p>
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