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Working on the nCine
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Working on the nCine

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@nCine @GameLoop-it

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encelo/README.md

I have been an Amiga user for ten years, from a stock A500 in 1991 to a towered A1200 + BlizzardPPC + BVision later on.

Back in March 2000 I had the first contacts with the *nix world, NetBSD 1.4.2 on my 68030 A1200 first, then LinuxPPC 2000 shortly after.

I discovered ArchLinux in February 2005 and I use it daily since then.

I love the demoscene, chiptunes, old school sinus scroller and roto-zoomer, but I am also a big fan of recent achievements in real-time computer graphics.

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  1. nCine/nCine Public

    A cross-platform 2D game engine

    C++ 1.1k 68

  2. nCine/ncline Public

    The nCine command line tool

    C++ 12 7

  3. nCine/ncParticleEditor Public

    A particle editor made with the nCine

    C++ 9 6

  4. nCine/ncPong Public

    An example game made with the nCine

    C++ 9 4

  5. nCine/ncInvaders Public

    A simplified version of Space Invaders made with the nCine

    C++ 3 3

  6. nCine/ncTemplate Public

    A template project for applications and games made with the nCine

    CMake 4 3

342 contributions in the last year

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Activity overview

Contributed to nCine/nCine, nCine/nCine-libraries, encelo/WetPaper and 23 other repositories
Loading A graph representing encelo's contributions from March 03, 2024 to March 07, 2025. The contributions are 96% commits, 2% pull requests, 2% issues, 0% code review.

Contribution activity

March 2025

Created 6 commits in 2 repositories
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