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v3.0 #1024
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I think we should probably update the README some more here, but I need to think about it a bit more. Suggestions welcome. @pca006132 WDYT, are we ready for v3.0 release? Anything we should hold for? |
I think the only potential blocker is the C binding stuff, as that is a breaking change. I think we can just go ahead with the changes if no one opposes to it.
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@SovereignShop btw is it possible for you to make the Clojure binding depends on the C binding alone? Also @geoffder. i.e. without the need for a fork. We can try to integrate the changes needed before we release v3.0. |
Okay, SG - we'll hold this release for the C bindings update if you have time to take care of it. I'm not very comfortable with C myself. Meanwhile I'll update the README - thanks for the comments. |
Unfortunately my hiatus has meant I haven't found time to update my OCaml Manifold library in some time, but I already wasn't depending on a fork, just an unadulterated git submodule. If I'm understanding your question correctly. |
@pca006132 Thanks, but don't burn yourself out over these C bindings. We can put out v3.0 without it too if it's unreasonable in the near term. I don't have a good sense of how much work it will be. |
One more question: should I remove the |
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@elalish so does releasing 3.0 warrant another blog post? ;-) |
Yeah - I should write some on the smoothing and SDF work I've done too. All in my copious spare time... |
This is a huge release! We've packed in all the requested breaking changes to put us on a solid path of API stability going forward. We have removed all of our required dependencies (no more Thrust or GLM!) and dramatically simplified our directory structure and CMake. We have upgraded internally to double precision and added
MeshGL64
for those who need to access it. And we have simplified and improved the API in many ways and added a few powerful new features. Please check out our new and improved C++ and TypeScript docs pages!Breaking Changes
size_t
instead ofint
across our API, @pca006132 in chores #833CrossSection
(and Clipper2 dependency) optional, @elalish in removed cross_section dependency from manifold #850LevelSet()
in as a static member ofManifold
, @elalish in SDF Refactor #876, SDF collapse #894Mesh
, @elalish in Remove mesh #950Precision
intoEpsilon
andTolerance
, @pca006132, @elalish in Add tolerance value #997, Precision renaming #1008, update tolerance defaults #1007GetProperties()
withVolume()
andSurfaceArea()
, @elalish in Remove GetProperties() #1022New Features
MeshGL64
, @pca006132 in add MeshGL64 #927RefineToTolerance()
, @elalish in Add RefineToPrecision #938SetTolerance()
, @pca006132 in Add tolerance value #997Bindings
CrossSection
slice and project bindings, @neilpa in wasm: fix CrossSection slice and project bindings #930Quality::ResetToDefaults()
via C bindings, @NickUfer in feat: exposes Quality::ResetToDefaults() via C bindings #964CrossSection.toPolygons()
return value to match type, @dsafa in Wasm: update CrossSection.toPolygons() return value to match type #963Bug Fixes
RotateUp
anduint
, @elalish in removed RotateUp and uint #1000Performance Improvements
Build/CI Updates
operator""_z
to_uz
, @BenFrantzDale in Rename operator""_z to _uz per P0330R8, and move into namespace manifold #869test-{cmake,pkgconfig}.sh
to create, not append, to test files, @hzeller in Fix test-{cmake,pkgconfig}.sh to create, not append, to test files. #919Tests
isMeshConvex()
vertices check, @cjmayo in Fix hull_test isMeshConvex() vertices check #898Documentation
New Contributors
Full Changelog: v2.5.1...v3.0.0