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EDE

EDE, the Equinox Desktop Environment, is a small and fast desktop environment that uses the FLTK toolkit. For more details and the philosophy behind it, see about EDE on our wiki.

Build requirements

EDE requires FLTK; at the time of this writing, the latest stable branch is 1.3.x.

Since FLTK lacks many things needed for developing a full *nix desktop environment, we have developed a small add-on library called edelib. This library is needed both for building and running the desktop. Edelib is developed and released together with EDE.

It is strongly recommended to use matching versions of EDE and edelib (i.e. versions released at the same time) or to checkout both from the repository at the same time to make sure they work together well.

Also you will need the jam tool. Jam is a make replacement and you can find it on our repository.

Downloading the code

The best way to get the latest code is checking it out from our repository. These are the modules you should checkout (with their paths):

  • jam - git clone https://github.com/edeproject/jam.git
  • edelib - git clone https://github.com/edeproject/edelib.git
  • ede - git clone https://github.com/edeproject/ede.git

If you already have Jam installed, there is of course no need to download it again. Either vanilla Jam or FTJam can be used to build EDE. Boost Jam is known to not work.

Compiling and installing

In order to build and install EDE do the following steps:

  1. compile and install jam first; going to jam source directory and running make will do the job; after that you should get bin.YOUR_PLATFORM directory (e.g. on Linux it will be bin.linux) and copy jam executable in your $PATH, e.g. /usr/local/bin

  2. compile and install edelib; please read README file in edelib directory

  3. change into the ede directory and run ./autogen.sh

  4. after that, do ./configure --enable-debug

  5. jam

  6. jam install

Please note that this document is only a quick and short tutorial on installing EDE. For more details please see Installation Howto on our wiki.