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Geometry
Note to non-wiki readers: This documentation is generated from the [email protected] wiki - if you have corrections or additions it would be awesome if you could contribute them to the original wiki page.
The Geometry component provides classes to store geometric objects and to perform geometric computations based on those objects. It is internally structured into three modules, namely Geometry, Geometry.Convert.FX, and Geometry.Convert.SWT. There are also a couple of undeployed Geometry Examples.
- feature: org.eclipse.gef.geometry
- bundle: org.eclipse.gef.geometry
The Geometry module of Geometry provides abstractions to support different kinds of geometric calculations within 2-dimensional Euclidean vector space or its related projective space, or based on 2-dimensional planar objects. Furthermore, conversions are supported to import/export from/to related AWT representations.
The API is universally based on double precision calculations. Result values are computed as precise as possible, most of the time. In situations where result values are approximated, the approximation is as precise as required for the related test methods to agree on the values. An imprecision is used in the comparisons of double precision values throughout the implementation. These imprecise comparisons shall ensure consistency with regard to floating point and approximation errors.
To ease navigation, the following sections are organized around the source code packages (org.eclipse.gef.geomtry.*) of the API, as they were designed to represent the different domains of abstractions.
- package: org.eclipse.gef.geometry.planar
The Planar package provides basic abstractions for computations based on 2-dimensional geometric objects.
As outlined above, with the exception of the Path abstraction, all objects are classified into either being curves, shapes, or multi shapes by means of respective interfaces. An ICurve
is a one dimensional geometry, i.e. the result that you get by drawing a continuous line with a pencil. It has a start and an end point and you can approximate it by a series of BezierCurves. An IShape
is a two dimensional geometry, i.e. it continuously encloses a region on the drawing area, without holes. An IMultiShape
is a (possibly) non-continuous set of IShape
s. An example for an IMultiShape
is the Region. A Region represents the area that results from composing multiple Rectangles. Accordingly, a Ring represents the area that results from composing multiple Polygons. It corresponds to the org.eclipse.swt.graphics.Region.
The most general type in the hierarchy is the Path, because every geometric object can be transfered into it. Unfortunately, the Path is incompatible to the rest of the API in that it does not implement the different interfaces, it does not ensure a certain precision for the results of its test and manipulation methods, and it cannot be transferred back into compatible objects.
As you can see in this diagram, an ICurve
can be approximated by a number of BezierCurves using the toBezier() method. The outline of an IShape
can be retrieved using its getOutline() method. Additionally, you can split an IShape
into a number of ICurve
s -- which form the outline -- using the getOutlineSegments() method. IMultiShape
provides a getShapes() method to get the individual IShape
s that are combined by the IMultiShape
. It does provide a getOutlineSegments() method, too, which is used to split the IMultiShape
into several ICurve
s. These transfer methods allow the decomposition of any geometric object into a bunch of BezierCurves:
BezierCurve[] fromCurve = curve.toBezier();
BezierCurve[] fromShape = shape.getOutline().toBezier();
ICurve[] fromPolyShape = polyShape.getOutlineSegments();
List<BezierCurve> beziers = new ArrayList<BezierCurve>();
for (ICurve c : fromPolyShape)
beziers.addAll(Arrays.asList(c.toBezier()));
An important part of a geometry API in general, is the possibility to test the relationship of two geometric objects. Geometry provides four methods that perform relation tests. Universally usable is the touches() method, which is supported for each IGeometry
. It tests if two objects have at least one point in common. Additionally, ICurve
s can be tested for points of intersection using the intersects() method and for an overlap using the overlaps() method, among each other. An IShape
provides a contains() method to test if it fully contains a given planar object. Moreover, the point test is available for every geometric object. It tests if a given Point is incidental to the particular object. Supplementary to the intersects() test, a getIntersections() method is offered among ICurves. BezierCurves do also facilitate the extraction of overlapping segments via the getOverlap() method.
So, let us consider a few examples:
boolean contained = arc.contains(point);
boolean contained = pie.contains(point);
Point[] intersections = line1.getIntersections(line2);
Point[] intersections = line.getIntersections(polygon.getOutline());
Point[] intersections = polygon.getOutline().getIntersections(roundedRectangle.getOutline());
boolean contained = ellipse.contains(line);
boolean contained = rectangle.contains(ellipse);
boolean contained = region.contains(polygon);
Noticeably, the use of interfaces unifies similar operations on different types. Therefore, the fundamental interfaces (ICurve, IShape, etc.) are complemented by three transformation interfaces: Rotatable
, IScalable
, and ITranslatable
.
You can either transform your geometric objects via instances of the AffineTransform class, or by using the short-cut methods provided by the Rotatable
, IScalable
, and ITranslatable
interfaces. Transformations can either be directly applied to an object, modifying the object in-place, or to a copy of the original object. This distinction is represented by the names of the short-cut methods. All names starting with 'get' are applied to a copy of the original object. The other methods modify the object in-place.
Translating an object means moving the object. You can move an object in x- and y-direction. Scaling an object means resizing the object. You can individually scale the object in x- and y-direction. Additionally, scaling requires a relative Point to scale to/away from. If you omit this Point, the scaling method will appropriately choose the relative Point. Normally, this will be the center Point of the geometric object that you want to scale. Rotation is special in that not all geometric objects can be rotated in-place. Rectangles, for example, are always parallel to the x- and y-axes. That's why the IRotatable interface does only include the getRotated*() short-cut methods which are not directly applied. However, some geometric objects do provide in-place rotation methods. As with scaling, rotation is performed around a relative Point. If you omit this Point, the rotation method will appropriately choose it. Normally, this will be the center Point of the geometric object that you want to rotate.
Polygon rhomb = new Rectangle(10, 10, 10, 10).getRotatedCCW(Angle.fromDeg(45));
PolyBezier slanted = new Ellipse(100, 100, 100, 50).getRotatedCCW(Angle.fromDeg(30));
Ring rotatedClippingArea = region.getRotatedCCW(Angle.fromDeg(300));
AbstractGeometry, AbstractRectangleBasedGeometry, AbstractArcBasedGeometry, AbstractPointListBasedGeometry, AbstractMultiShape
Augmenting the interface hierarchy, all concrete classes are based on abstract geometry classes, depending on the type of geometry used for constructing the objects (i.e. Ellipse is an AbstractRectangleBasedGeometry
, because it is constructed by means of a Rectangle).
This classification by the construction type of the individual geometry objects allows the generalization of many operations in a few abstract classes. Those abstract classes implement methods that should return an object of the same type as the inheriting class. Thus, type parameters are used to specify such return types.
Point
objects represent a point in 2-dimensional space. For the purpose of imagination, you can assume the coordinate system to be originated in the top left corner of your drawing area, expanding to the right and to the bottom. From a list of Point
objects, you can build up most of the planar geometric objects:
Point p0 = new Point(); // defaults: x=0, y=0
Point p1 = new Point(5, 0);
Point p2 = new Point(0, 5);
Polygon triangle = new Polygon(p0, p1, p2);
Additionally, the Point
class provides static utility methods to operate on a list of Point
s: getBounds(Point...), getCentroid(Point...), and getConvexHull(Point...). They construct a bounding box, the centroid, and a convex hull of the given Point
list, respectively.
Polygon convexHull = Point.getConvexHull(points);
The Dimension class is the pendant of the org.eclipse.draw2d.geometry.Dimension class. It decouples the location and the width and height of a rectangular object.
Rectangle bounds = new Rectangle(
new Point(50, 50),
new Dimension(80, 20)
);
- extends: BezierCurve
- implements: ICurve, ITranslatable, IScalable, IRotatable
A Line
is the straight connection of two Points:
Line line = new Line(p0, p1)
As it inherits from the BezierCurve class, all the operations for BezierCurves are available for Line
objects, too. Because of its frequent use, Line
overrides many of those operations to provide faster implementations for the Line
/Line
and Line
/Point cases (equals(), touches(), contains(), intersects(), overlaps(), getIntersections(), and many more). If you want to display a Line
using SWT, you can use the Geometry2SWT.toSWTPointArray() method as follows:
gc.drawPolyline(Geometry2SWT.toSWTPointArray(line));
- extends: AbstractRectangleBasedGeometry
- implements: IShape, ITranslatable, IScalable, IRotatable
A Rectangle
is the axes-parallel rectangle defined by a location (x- and y-coordinates) and a Dimension (width and height):
Rectangle rect = new Rectangle(x, y, w, h);
Rotating a Rectangle
results in a Polygon:
Polygon slanted = rect.getRotatedCCW(Angle.fromDeg(30));
Rectangle
objects are frequently used, that's why some operations are overridden to provide faster implementations for designated parameter types (equals(), contains(), touches()). If you want to display a Rectangle
using SWT, you can use the Geometry2SWT.toSWTRectangle() method as follows:
gc.drawRectangle(Geometry2SWT.toSWTRectangle(rect));
- extends: AbstractPointListBasedGeometry
- implements: ICurve, ITranslatable, IScalable, IRotatable
A Polyline
combines multiple Line segments to address them as a whole. Consecutive Line segments of a Polyline
share at least one end Point. The outline of some of the IShape implementations can be represented by a Polyline
(Rectangle and Polygon):
Polyline polyLine = new Polyline(new Line(p0, p1), new Line(p1, p2));
Polyline outline = Polygon.getOutline();
To render a Polyline
with SWT, you can use the Geometry2SWT.toSWTPointArray() method as follows:
gc.drawPolyline(Geometry2SWT.toSWTPointArray(polyline));
- extends: AbstractPointListBasedGeometry
- implements: IShape, ITranslatable, IScalable, IRotatable
A Polygon
represents a simple polygon, i.e one that does not have intersecting sides:
Polygon rhomb = new Polygon(0, 0, 1, -1, 2, 0, 1, 1);
If you need to process self-intersecting polygons, you can use the Ring instead.
A Polygon
can be rendered with SWT using the Geometry2SWT.toSWTPointArray() method as follows:
gc.drawPolyline(Geometry2SWT.toSWTPointArray(polygon));
- extends: AbstractRectangleBasedGeometry
- implements: IShape, ITranslatable, IScalable, IRotatable
An Ellipse
is the axes-symmetric oval that can be put into an axes-parallel Rectangle:
Ellipse ellipse = new Ellipse(rect);
Therefore, rotating an Ellipse
does not result in another Ellipse
, but in a PolyBezier which approximates the rotated Ellipse
:
PolyBezier rotatedEllipse = ellipse.getRotatedCCW(Angle.fromDeg(45));
You can always transfrom a PolyBezier into an Ellipse
by using the PolyBezier's bounds as the Ellipse
's bounds:
Ellipse rotated = new Ellipse(rotatedEllipse.getBounds());
If you want to draw an Ellipse
using SWT, you can directly use the GC's drawOval() method as follows:
gc.drawOval((int) ellipse.getX(), (int) ellipse.getY(), (int) ellipse.getWidth(), (int) ellipse.getHeight());
- extends: AbstractArcBasedGeometry (which extends AbstractRectangleBasedGeometry)
- implements: ICurve, ITranslatable, IScalable, IRotatable
An Arc
is an open segment of an Ellipse:
Arc arc = new Arc(ellipse, Angle.fromDeg(45), Angle.fromDeg(90));
Rotating an Arc
does not necessarily result in another Arc
, that's why the rotation methods return PolyBeziers instead:
PolyBezier polyBezier = arc.getRotatedCCW(Angle.fromDeg(15), new Point());
Unfortunately, it is impossible to transfrom a PolyBezier into an Arc
.
- extends: AbstractArcBasedGeometry (which extends AbstractRectangleBasedGeometry)
- implements: IShape, ITranslatable, IScalable, IRotatable
A Pie
is a closed Arc. Closing the Arc is done by creating two segments: one from the mid Point of the related Ellipse to the start Point of the related Arc, the other from the mid Point of the Ellipse to the end Point of the Arc.
Pie pie = new Pie(arc);
Rotating a Pie
results in a Path, which, unfortunately, cannot be transformed back into a Pie
:
Path rotatedPie = pie.getRotatedCCW(Angle.fromDeg(15), new Point());#
- extends: AbstractRectangleBasedGeometry
- implements: IShape, ITranslatable, IScalable, IRotatable
A RoundedRectangle
is a rectangle with round corners. The corners are 90 degrees Arc objects:
RoundedRectangle rr = new RoundedRectangle(bounds, arcWidth, arcHeight);
Rotating a RoundedRectangle
does not result in another RoundedRectangle
, but rather in a PolyBezier describing the rotated outline:
PolyBezier rotated = rr.getRotatedCCW();
Unfortunately, it is impossible to transform a PolyBezier into a RoundedRectangle
.
- extends: AbstractGeometry
- implements: ICurve, ITranslatable, IScalable, IRotatable
A BezierCurve
is constructed by a number of control Points: the start Point, an arbitrary number of handle Points, and the end Point. The curve approaches the handle Points. Therefore, the handle Points describe the flow of the curve. The more handle Points used, the more converges the BezierCurve
to the Polyline through the control Points:
BezierCurve curve = new BezierCurve(pStart, pHandle0, pHandle1, pHandle2, ..., pEnd);
- extends: BezierCurve
- implements: ICurve, ITranslatable, IScalable, IRotatable
A QuadraticCurve
is a BezierCurve with three control Points: the start Point, one handle Point, and the end Point.
- extends: BezierCurve
- implements: ICurve, ITranslatable, IScalable, IRotatable
A CubicCurve
is a BezierCurve with four control Points: the start Point, two handle Points, and the end Point. Many geometry objects approximate their round outline segments using a number of CubicCurve
s (Ellipse, Arc, Pie, and RoundedRectangle).
- extends: AbstractGeometry
- implements: ICurve, ITranslatable, IScalable, IRotatable
A PolyBezier
combines multiple BezierCurve segments to address them as a whole:
PolyBezier polyBezier = new PolyBezier(line, quadCurve, cubicCurve, arbitraryBezierCurve);
Consecutive BezierCurves are connected with each other, i.e. the end Point of one BezierCurve is the start Point of the subsequent BezierCurve. The outline of several IShape implementations can be represented by a PolyBezier
(Ellipse, Pie, and RoundedRectangle):
PolyBezier outline = pie.getOutline();
Besides, the PolyBezier
class provides a method to interpolate a number of CubicCurves through a set of Points:
PolyBezier interpolation = PolyBezier.interpolateCubic(p0, p1, p2, p3, ...);
- extends: AbstractGeometry
- implements: IShape, ITranslatable, IScalable, IRotatable
A CurvedPolygon is composed by a number of BezierCurves where two subsequent BezierCurves have to share one end Point. Moreover, a CurvedPolygon is always closed, so the end Point of the last BezierCurve has to be equal to the start Point of the first BezierCurve.
- extends: AbstractPolyShape
- implements: IMultiShape, ITranslatable, IScalable, IRotatable
A Region
is built up of multiple Rectangles to address their enclosing area as a unit. The Rectangles that build up the Region
do not have to touch each other. If they intersect, the Rectangles are divided into a number of internal Rectangles that do not intersect:
Region region = new Region(rect0, rect1, rect2);
You can use a Region
as a clipping area as in the example image above. For this purpose, it can be transfered into a SWT org.eclipse.swt.graphics.Region using the Geometry2SWT.toSWTRegion() method as follows:
gc.setClipping(Geometry2SWT.toSWTRegion(region));
Rotating a Region
results in a Ring:
Ring rotatedRegion = region.getRotatedCCW(Angle.fromDeg(45));
- extends: AbstractPolyShape
- implements: IMultiShape, ITranslatable, IScalable, IRotatable
A Ring
is build up of multiple Polygons to address their enclosing area as a unit. The Polygons that build up the Ring
do not have to touch each other. They are transfered into an internal number of triangles that do not intersect:
Ring ring = new Ring(poly0, poly1, poly2);
- extends: AbstractGeometry
Using a Path
is like drawing the joker. You can transfer every other geometric object into a Path
using the toPath() method. But the Path
does not implement the Geometry interfaces. It simply delegates to the java.awt.geom.Path2D. That's why you should try to avoid using the Path
if you want to perform further computations. On the other hand, a Path
is easy to render via SWT:
gc.drawPath(new org.eclipse.swt.graphics.Path(Display.getCurrent(), Geometry2SWT.toSWTPathData(gef4Path));
gc.fillPath(new org.eclipse.swt.graphics.Path(Display.getCurrent(), Geometry2SWT.toSWTPathData(gef4Path));
- package: org.eclipse.gef.geometry.euclidean
The Euclidean package provides core abstractions (Vector, Straight, and Angle) to support calculations within 2-dimensional Euclidean space.
Considering rotation and the angular relationship of two straight lines, Angle
objects come into play. They abstract over the two commonly used angle units, degrees and radians. The user has to specify the unit of the value an Angle
object is constructed from. Moreover, the user can read the value of an Angle
object in either degrees or radians. Therefore, the use of Angle
objects assures that correct values are used in calculations. This indirection is done due to an inconsistency of several APIs, for example, org.eclipse.swt.graphics.Transform vs. org.eclipse.draw2d.geometry.Transform.
// creates a 75% pie chart
Pie chart = new Pie(0, 0, 100, 100, Angle.fromDeg(15), Angle.fromDeg(270));
A Vector
has two components x and y. It can be interpreted as a planar Point (toPoint()). The Vector
class implements the common arithmetic operations for vectors: addition, multiplication with a scalar, dot product, cross product, and Angle calculation between two Vector
s:
Vector u = new Vector(1, 0);
Vector v = new Vector(0, 1);
double zero = u.getDotProduct(v);
A Straight
is an infinite planar line. You can build it up from either two Points which the Straight
passes through, or by specifying a position and a direction Vector:
Straight diagonal = new Straight(new Point(1, 1), new Point(2, 2));
Straight diagonal = new Straight(new Vector(1, 1), new Vector(1, 1)); // exactly the same Straight
- package: org.eclipse.gef.geometry.projective
The Projective package provides classes (Vector3D, Straight3D) to represent euclidean elements in the projective plane.
Projective geometry is an interesting perspective to (planar) geometry. A point and a line can both be represented by a (x, y, z) triple. And, in fact, people speak of the duality between points and lines, because for any relation between points and lines, the inverse relation holds if you substitute point by line and vice versa. To retain the semantic distinction of points and lines, both concepts are separated in the Vector3D and Straight3D classes. You may wonder why 2-dimensional objects are specified by three components. This is the case, because a planar projective point is really a three dimensional euclidean line, that passes through the origin of the three dimensional coordinate system. The x, y, and z values are the components of the direction vector of that line. Similarly, a planar projective line is really a three dimensional euclidean plane, that contains the origin of the three dimensional coordinate system. The x, y, and z components specify that plane's normal vector. Notice that the z = 1 plane is considered to be the 2-dimensional plane. Therefore, a Vector3D with the components (x, y, z) represents a Point with components (x/z, y/z).
This approach leads to elegant mathematical solutions to some of the basic planar geometric operations. You want to know if a point lies on a line? Simply substitute its coordinate values into the Straight3D's formula. You want to know the distance of a point to a line? If the Straight3D's vector is normalized (a^2 + b^2 = 1), the formula evaluates to the signed distance of the point to the line, i.e. on one side of the line it is positive and on the other side it is negative. You want to know where two lines are intersecting? Simply compute the cross product of two (x, y, z) triples. These operations are packed in appropriately named methods.
Straight3D s = Straight3D.through(new Vector3D(s0), new Vector3D(s1)); // s0, s1 are Points
double signedDistance = s.getSignedDistanceCW(p); // Math.abs() => absolute distance
Straight3D r = Straight3D.through(new Vector3D(r0), new Vector3D(r1)); // r0, r1 are Points
Vector3D intersection = s.getIntersection(r);
Point poi = intersection.toPoint();
A Vector3D
consists of three components (x, y, z). It represents the Point (x/z, y/z) in 2-dimensional space. You can use the common arithmetic operations for vectors on a Vector3D
object:
Vector3D v = new Vector3D(1, 2, 3);
Vector3D u = v.getAdded(new Vector3D(3, -6, 1));
double zero = v.getDotProduct(u);
A Straight3D
consists of three components (x, y, z). It represents the line ax + by + z = 0 in 2-dimensional space, where (a, b) is a planar Point. You can use a Straight3D
to calculate the distance of a Vector3D to the Straight3D
. Moreover, you can compute the point of intersection of two Straight3D
s:
Straight3D s = Straight3D.through(new Vector3D(1, 1, 1), new Vector3D(2, 1, 1));
double one = s.getSignedDistanceCW(new Vector3D(1.5, 2, 1));
- package: org.eclipse.gef.geometry.convert.awt
The Convert.AWT package contains helper classes to transfer data from AWT/Geometry to one another.
Point, Line, Rectangle, RoundedRectangle, and AffineTransform objects can be transfered into their AWT pendants using the toAWT*() methods of the Geometry2AWT class:
RoundRectangle2D rr2d = Geometry2AWT.toAWTRoundedRectangle(rr);
Correspondingly, the AWT2Geometry class provides methods to transfer AWT objects into GEF 4 Geometry objects:
RoundedRectangle rr = AWT2Geometry.toRoundedRectangle(rr2d);
- feature: org.eclipse.gef.geometry.convert.fx
- bundle: org.eclipse.gef.geometry.convert.fx
The Geometry.Convert.FX module of Geometry contains helper classes for the conversion of JavaFX/Geometry objects to one another.
- package: org.eclipse.gef.geometry.convert.fx
The Convert.FX package contains helper classes to transfer data from JavaFX/Geometry to one another.
AffineTransform, Path, Point, and Rectangle objects can be transfered into their JavaFX pendants using the toFX*() methods provided by the Geometry2JavaFX
class:
Rectangle rect = new Rectangle(10, 10, 100, 50);
javafx.geometry.Bounds rectFx = Geometry2JavaFX.toFXBounds(rect);
Additionally, the #toPathElements(Path) method allows the conversion of a Path object into JavaFX PathElements.
JavaFX Bounds, Transform, Path, and Point2D can be transfered into their Geometry pendants using the to*() methods provided by the JavaFX2Geometry
class.
- feature: org.eclipse.gef.geometry.convert.swt
- bundle: org.eclipse.gef.geometry.convert.swt
The Geometry.Convert.SWT module of Geometry contains helper classes for the conversion of SWT/Geometry objects to one another and SWT/AWT objects to one another.
- package: org.eclipse.gef.geometry.convert.swt
The Convert.SWT package contains helper classes to transfer data from SWT/Geometry to one another and from SWT/AWT to one another.
Path, Point, Line, Polygon, Polyline, Rectangle, Region, and Ring objects can be transfered into their SWT pendants using the toSWT*() methods provided by the Geometry2SWT
class:
Rectangle rect = new Rectangle(10, 10, 100, 50);
org.eclipse.swt.graphics.Rectangle rectSWT = Geometry2SWT.toSWTRectangle(rect);
Using the IGeometry#toPath() method, you can easily convert any Geometry object into an SWT PathData representation:
CubicCurve curve = new CubicCurve(0, 0, 50, 0, 0, 50, 50, 50);
PathData pd = Geometry2SWT.toSWTPathData(curve.toPath());
The SWT2Geometry
class contains methods to transfer SWT objects into Geometry representations.
The SWT2AWT
class contains a toPathIterator() method which transfers an SWT PathData into a java.awt.geom.PathIterator.
PathIterator pathIterator = SWT2AWT.toPathIterator(pathData, windingRule);
The AWT2SWT
class contains a toSWTPathData() method which transfers an java.awt.geom.PathIterator into an org.eclipse.swt.graphics.PathData. Consider that the winding rule of the AWT PathIterator is not kept in the SWT PathData, because the latter does not store this information. Instead, it is provided by an SWT Path or by the SWT GC that is used to draw the SWT PathData object:
PathData pathData = AWT2SWT.toSWTPathData(pathIterator);