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fix FollowEmitter position bug
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Original file line number | Diff line number | Diff line change |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>three.proton - eightdiagrams</title> | ||
<meta charset="utf-8" /> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" /> | ||
<style type="text/css"> | ||
body { | ||
font-family: Monospace; | ||
background-color: #fff; | ||
margin: 0; | ||
padding: 0; | ||
overflow: hidden; | ||
} | ||
</style> | ||
</head> | ||
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||
<body> | ||
<div id="container"></div> | ||
<script src="../lib/three.min.js"></script> | ||
<script src="../lib/require.js"></script> | ||
<script src="../lib/config.js"></script> | ||
<script src="./js/lib/TrackballControls.js"></script> | ||
<script> | ||
var proton, emitter, R, particles; | ||
var camera, scene, renderer, clock; | ||
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||
function init() { | ||
addScene(); | ||
addLights(); | ||
addStars(); | ||
addProton(); | ||
animate(); | ||
} | ||
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function addScene() { | ||
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000); | ||
camera.position.z = 500; | ||
scene = new THREE.Scene(); | ||
scene.fog = new THREE.Fog(0xffffff, 1, 10000); | ||
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renderer = new THREE.WebGLRenderer(); | ||
renderer.setPixelRatio(window.devicePixelRatio); | ||
renderer.setSize(window.innerWidth, window.innerHeight); | ||
document.body.appendChild(renderer.domElement); | ||
window.addEventListener("resize", onWindowResize, false); | ||
} | ||
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function addLights() { | ||
var ambientLight = new THREE.AmbientLight(0x101010); | ||
scene.add(ambientLight); | ||
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var pointLight = new THREE.PointLight(0xffffff, 2, 1000, 1); | ||
pointLight.position.set(0, 200, 200); | ||
scene.add(pointLight); | ||
} | ||
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function addStars() { | ||
var geometry = new THREE.Geometry(); | ||
for (var i = 0; i < 10000; i++) { | ||
var vertex = new THREE.Vector3(); | ||
vertex.x = THREE.Math.randFloatSpread(2000); | ||
vertex.y = THREE.Math.randFloatSpread(2000); | ||
vertex.z = THREE.Math.randFloatSpread(2000); | ||
geometry.vertices.push(vertex); | ||
} | ||
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particles = new THREE.Points( | ||
geometry, | ||
new THREE.PointsMaterial({ | ||
color: 0x888888 | ||
}) | ||
); | ||
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scene.add(particles); | ||
} | ||
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function addProton() { | ||
proton = new Proton(); | ||
emitter = new Proton.FollowEmitter(); | ||
emitter.rate = new Proton.Rate(new Proton.Span(5, 7), new Proton.Span(0.01, 0.02)); | ||
emitter.addInitialize(new Proton.Mass(1)); | ||
emitter.addInitialize(new Proton.Life(2)); | ||
emitter.addInitialize(new Proton.Body(createSprite())); | ||
emitter.addInitialize(new Proton.Radius(40)); | ||
emitter.addInitialize(new Proton.V(200, new Proton.Vector3D(0, 0, -1), 0)); | ||
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emitter.addBehaviour(new Proton.Alpha(1, 0)); | ||
emitter.addBehaviour(new Proton.Color("#4F1500", "#0029FF")); | ||
emitter.addBehaviour(new Proton.Scale(1, 0.5)); | ||
emitter.addBehaviour(new Proton.CrossZone(new Proton.ScreenZone(camera, renderer), "dead")); | ||
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emitter.addBehaviour(new Proton.Force(0, 0, -20)); | ||
emitter.setCameraAndRenderer(camera, renderer); | ||
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emitter.emit(); | ||
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proton.addEmitter(emitter); | ||
proton.addRender(new Proton.SpriteRender(scene)); | ||
} | ||
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function createSprite() { | ||
var map = new THREE.TextureLoader().load("./img/dot.png"); | ||
var material = new THREE.SpriteMaterial({ | ||
map: map, | ||
color: 0xff0000, | ||
blending: THREE.AdditiveBlending, | ||
fog: true | ||
}); | ||
return new THREE.Sprite(material); | ||
} | ||
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function animate() { | ||
requestAnimationFrame(animate); | ||
render(); | ||
} | ||
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function render() { | ||
proton.update(); | ||
renderer.render(scene, camera); | ||
camera.lookAt(scene.position); | ||
particles.rotation.y += 0.01; | ||
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Proton.Debug.renderInfo(proton, 3); | ||
} | ||
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function onWindowResize() {} | ||
</script> | ||
</body> | ||
</html> |
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