Improve frame interpolation#4919
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as this code is now reached before the current turn is subtracted
Makes the mouse light a little less flickery.
Clean up this function and match logic with get_player_coords_and_context() in front_input.c. Fixes local mouse light glitching when: - something is held in hand, and there is something under it to pick up - pointing just above/behind a door (DoorKey cursor state)
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The frame interpolation method used is non-linear and includes some future-prediction, which causes overshoots. #4908 works around the visual effect, but I believe it is better to use a purely linear method instead.
This did uncover some new bugs, where the previous-frame position was reset too early. Those have been fixed now.
I removed the minimap interpolation code, as it was not necessary. Both the (local) camera and all Things already have interpolated map positions, there is no need to do it twice.