Collider::convex_mesh()
produces surprising results
#485
Labels
A-Geometry
C-Bug
Something isn't working
D-Medium
documentation
Improvements or additions to documentation
P-Medium
S-in-progress
When using
Collider::convex_mesh()
, I seem to consistently get a center of mass "outside" the shape, causing the resulting body to behave incorrectly. The following is a simple repro case with a regular tetrahedron, which I expect to fall, collide with the "table", and come to rest quickly. Instead, it will fall and then begin spinning for an extended duration.I suspect that I'm specifying the indices incorrectly, but there is no documented ordering or other restrictions, either on
Collider::convex_mesh()
or the underlying implementations.The text was updated successfully, but these errors were encountered: