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Lightweight ECS with message bus for MonoGame

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Nucleus

A lightweight ECS, with messaging queue, for MonoGame. Provides:

  • A basic Entity class that can add/remove/get Component instances
  • A basic library of Component classes, like SpriteComponent and InputComponent
  • A messaging mechanism: components broadcast, other components subscribe/receive

About

Lightweight ECS with message bus for MonoGame

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1 star

Watchers

1 watching

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