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Prototype sci-fi roguelike with persistent difficulty

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BioBot Prototype

What is BioBot? A single-player roguelite arena battler with adaptive difficulty, and no "reset to zero" on death. You just keep going. Inspired by this article.

  • A roguelite arena game with monsters, traps, environmental obstacles, and skills (you grow/build over time)
  • There's no reset, you die and start a new game and pick up as you were, in a brand new area
  • The game transparently tells you what your skill levels are and the delta eg. +1 or -3 this round

How to Play

  • Mouse-over anything to see the name
  • Arrow keys to move, bump into stuff to attack, g to get items
  • i to use items (inventory/items)
  • If your starting weapon is set to Bow, press f to aim; auto-targets, mouse to pick a new target; f again to fire
  • In prototype/config.json, you'll find lots and lots (and lots) of things you can tweak to see what style of gameplay you like.

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Prototype sci-fi roguelike with persistent difficulty

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