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Code for effectively implementing Liquid in Content Cloud (assumes you have Liquid installed and running already)

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Implementation Code for Liquid Content Cloud

  1. Create a "Templates" folder in the Multi-Channel Content Gadget. Note the ID.

  2. Create a "Templates" folder in the Media tree. Note the ID.

  3. Create a folder on the file system for the Liquid templates. Note the path.

  4. The code in Startup.cs.txt should be added to your Startup.cs file. Change the IDs and paths as necessary.

  5. Adjust the values in the constructors passed to MultiSourceTemplateProvider (or, delete ones you don't want to use)

  6. Change the ClientEditor in TemplateBlock.cs to match the path of poor-mans-code-editor.js (wherever you end up putting it)

  7. Compile

The folder paths under the two Templates folders should match where the temlpates would be on the file system. For example: Templates/Shared/Blocks/MyBlock.liquid. The "filename" should be the name of whatever content object is acting as the template (block or media asset).

ITemplateSourceProvider

To implement your own template source provider, create that a class that implements ITemplateSourceProvider.

Implement string GetSource(string path).

The path is the path to the view the engine wants. This will be something like Shared/Blocks/MyBlock.liquid.

Perform literally any logic you like in here, and return either (1) a string representing the Liquid code, (2) null to indicate you can't provide a template, in which case the MultiSourceTemplateProvider will move to the next provider.

Template Caching

The MVC implementation of Fluid has a template caching architecture built-in.

TemplateCacheManager.Clear() will invalidate the entire template cache.

It has an event capturing implementation that will call Clear on PublishingContent and MovedContent events that involve a TemplateBlock or TemplateFile

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