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10 changes: 5 additions & 5 deletions Combat/i18n/zh.json
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
{
{
/*********************
*** 通用模组管理菜单 ***
*********************/
Expand All @@ -14,8 +14,8 @@
"gmcm.swipe_hold.desc": "只需按住按钮即可执行连击,而无需单次点击按钮.",

"gmcm.sections.cmbt.stats": "角色数据",
"gmcm.use_rational_mitigation_formula.title": "使用合理的减缓公式.",
"gmcm.use_rational_mitigation_formula.desc": "用合理的公式取代线性伤害减免公式,使防御的影响更大,但收益递减.*之前:伤害-=防御;之后:伤害*=10/(10+防御)*.",
"gmcm.geometric_mitigation_formula.title": "使用合理的减免公式",
"gmcm.geometric_mitigation_formula.desc": "用合理的公式取代线性伤害减免公式,使防御的影响更大,但收益递减.*之前:伤害-=防御;之后:伤害*=10/(10+防御)*.",
"gmcm.defense_improves_parry.title": "防御提高招架伤害",
"gmcm.defense_improves_parry.desc": "招架伤害(剑的特殊招式)会因防御而增加.",
"gmcm.crits_ignore_defense.title": "暴击. 忽略防御",
Expand All @@ -35,8 +35,8 @@
"gmcm.face_cursor_condition.always": "所有工具",

"gmcm.sections.cmbt.enemies": "敌人设置",
"gmcm.varied_encounters.title": "各种遭遇",
"gmcm.varied_encounters.desc": "根据'每日运气'偏差随机化怪物属性,增加怪物遭遇的可变性.",
"gmcm.varied_encounters.title": "附加设置(随机境遇)",
"gmcm.varied_encounters.desc": "根据'每日运气'偏差随机化怪物属性,增加怪物境遇的可变性.",
"gmcm.monster_spawn_chance_multiplier.title": "生成几率倍数",
"gmcm.monster_spawn_chance_multiplier.desc": "怪物生成倍增数值.",
"gmcm.monster_health_multiplier.title": "生命值倍数",
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