A canvas driver for Cycle.js. Great for games or art.
Currently highly experimental. Expect major breaking changes.
$ npm install cycle-canvas --save
import {run} from '@cycle/rxjs-run';
import {makeCanvasDriver, rect, text} from 'cycle-canvas';
import {Observable} from 'rxjs/Observable';
function main () {
return {
Canvas: Observable.just(
rect({
x: 10,
y: 10,
width: 160,
height: 100,
draw: [
{fill: 'purple'}
],
children: [
text({
x: 15,
y: 25,
value: 'Hello World!',
font: '18pt Arial',
draw: [
{fill: 'white'}
]
})
]
})
)
};
}
const drivers = {
Canvas: makeCanvasDriver(null, {width: 800, height: 600})
};
run(main, drivers);
Looks like this:
Also check out the flappy bird example.
You can find the source for flappy bird here.
A factory for the canvas driver function.
Receives a selector which should resolve to a canvas to which the driver function will attach.
If the selector does not resolve to a canvas, a new canvas element will be added at the bottom of the document and the driver will attach to that canvas.
The input to this driver is a stream of drawing instructions and transformations as detailed below.
selector: string
a css selector to use in order to find a canvas to attach the driver to.canvasSize: {width: integer, height: integer}
an object that denotes the size to set for the attached canvas. If null, the driver attaches to its canvas without altering its size.
Canvas driver exposes a source object with an events
method, which works similarly to the events
method of the DOM driver.
import {run} from '@cycle/rxjs-run';
import {makeCanvasDriver, rect, text} from 'cycle-canvas';
import 'rxjs'
function main (sources) {
const canvasClick$ = sources.Canvas.events('click')
const counter$ = canvasClick$.startWith(0).scan(counter => counter + 1)
return {
Canvas: counter$.map(counter =>
rect({
children: [
text({
x: 15,
y: 25,
value: `Canvas was clicked ${counter} times`,
font: '18pt Arial',
draw: [
{fill: 'black'}
]
})
]
})
)
};
}
const drivers = {
Canvas: makeCanvasDriver(null, {width: 800, height: 600})
};
run(main, drivers);
Draws a rectangle given an object containing drawing parameters.
x: number
The x axis for the starting point.y: number
The y axis for the starting point.width: number
The rectangles width.heigh: number
The rectangles height.draw: array
List of drawing operation objects.fill: string
The color or style to use inside the rectangle. Default is black #000.stroke: string
The color or style to use as the stroke style. Default is black #000.clear: boolean
Sets all pixels in the rectangle to transparent.
children: array
List of child drawing shapes or text. This property is optional.
rect({
x: 10,
y: 10,
width: 100,
height: 100,
draw: [
{fill: 'purple'}
],
children: [
rect({
x: 20,
y: 20,
width: 50,
height: 50,
draw: [
{fill: 'blue'}
]
})
]
})
Draws line(s) given an object containing drawing parameters.
x: number
The x axis for the starting point.y: number
The y axis for the starting point.style: object
The style properties.lineWidth: number
The width of the line. Default is 1.lineCap: string
The end point of the line. Default is butt. Possible values are butt, round and square.lineJoin: string
The type of corner created when two lines meet. Default is miter. Possible values are miter, round and bevel.strokeStyle: string
The color or style to use as the stroke style. Default is black #000.lineDash: array
A list of numbers that specifies the line dash pattern.
points: array
List of point objects that specify the x/y coordinates for each point.children: array
List of child drawing shapes or text. This property is optional.
line({
x: 10,
y: 10,
style: {
lineWidth: 2,
lineCap: 'square',
strokeStyle: '#CCCCCC'
},
points: [
{x: 10, y: 10},
{x: 10, y: 20},
{x: 20, y: 10},
{x: 10, y: 10}
]
})
Draws an arc given an object containing drawing parameters.
x: number
The x coordinate of the arc's center.y: number
The y coordinate of the arc's center.radius: number
The arc's radius.startAngle: number
The angle at which the arc starts, measured clockwise from the positive x axis and expressed in radians.endAngle: number
The angle at which the arc ends, measured clockwise from the positive x axis and expressed in radians.anticlockwise
An optional Boolean which, if true, causes the arc to be drawn counter-clockwise between the two angles. By default it is drawn clockwise.draw: array
List of drawing operation objects.fill: string
The color or style to use inside the arc.stroke: string
The color or style to use as the stroke style.
children: array
List of child drawing shapes or text. This property is optional.
arc({
x: 50,
y: 50,
radius: 50,
startAngle: 0,
endAngle: 2 * Math.PI,
false,
draw: [{fill: 'red'}, {stroke: 'black'}]
})
Draws line(s) given an object containing drawing parameters.
points: array
List of point objects that specify the x/y coordinates for each point of the polygon. Using less than 3 points is a terrible way to draw a line.draw: array
List of drawing operation objects.fill: string
The color or style to use inside the polygon. If not present, the polygon will not be filled.stroke: string
The color or style to use as the stroke style. If not present, the polygon will not have an outline.
children: array
List of child drawing shapes or text. This property is optional.
polygon({
points: [
{x: 10, y: 0},
{x: 0, y: 10},
{x: 0, y: 30},
{x: 30, y: 30},
{x: 30, y: 10} // a house shaped polygon
],
draw: {
stroke: '#000',
fill: '#ccc'
},
})
Draws text given an object containing drawing parameters.
x: number
The x axis for the starting point.y: number
The y axis for the starting point.value: string
The text to draw.font: string
The text style. Uses same syntax as the CSS font property.draw: array
List of drawing operations objects.fill: string
The color or style to fill the text. Default is black #000.stroke: string
The color or style to use as the stroke style. Default is black #000.
children: array
List of child drawing shapes or text. This property is optional.
text({
x: 10,
y: 10,
value: 'Hello World!',
font: '18pt Arial',
draw: [
{fill: 'white'}
]
})
Draws an image given an object containing drawing parameters.
x: number
The x axis for the starting point.y: number
The y axis for the starting point.src: CanvasImageSource
The image to draw.width: number
The width to scale the image to. This property is optional.height: number
The height to scale the image to. This property is optional.sx: number
The x axis of the source image. This property is optional.sy: number
The y axis of the source image. This property is optional.sWidth: number
The width of the source image. This property is optional.sHeight: number
The height of the source image. This property is optional.
image({
x: 10,
y: 10,
src: document.querySelector('img')
})
Transformations are added as a list to the transformations
attribute to drawing shapes and text.
Moves the canvas origin to a different point.
rect({
transformations: [
{translate: {x: 10, y: 10}}
],
x: 100,
y: 100,
width: 150,
height: 150,
draw: [
{fill: 'purple'}
]
})
Rotate the canvas around the current origin.
rect({
transformations: [
{rotate: (20*Math.PI/180)}
],
x: 10,
y: 10,
width: 150,
height: 150,
draw: [
{fill: 'purple'}
]
})
Scales the drawing bigger or smaller.
rect({
transformations: [
{scale: {x: 2, y: 2}},
],
x: 10,
y: 10,
width: 150,
height: 150,
draw: [
{fill: 'purple'}
]
})
Rotate around the point (100, 100) and draw a 50x50px box centered there:
rect({
transformations: [
{translate: {x: 100, y: 100}},
{rotate: (20*Math.PI/180)}
],
x: -25, // At this point, {x: 0, y: 0} is a point on position {x: 100, y: 100} of the canvas
y: -25,
width: 50,
height: 50,
draw: [
{fill: 'purple'}
]
})