Frontend for nds-bootstrap and Pico-Loader based upon lifehansolhacker's akmenu4 port.
Please check the AKMenu-Next Docs for setting up or updating AKMenu-Next.
Requires the pre-calico version of devkitarm to be installed with the nds-dev package.
A docker image is available with this version on docker hub.
Build the repository with make, then run package.cmd/sh depending on your OS to package the build for Flashcarts, DSi and 3DS.
- The system directory is
_nds/akmenunextwhere the akmenu system files should be placed, along with a copy the nds-bootstrap files in the_ndsfolder. - The binary of akmenu-next additionally needs to be in the
_nds/akmenunextfolder aslauncher.ndsfor theme & language reboots, this is automatically added if using the package script. - Cheats should be placed as
usrcheat.datinto the_nds/akmenunext/cheatsfolder. - Themes go into
_nds/akmenunext/ui. Acekard & Wood R4 themes are supported. - For flashcart related builds, files for the corresponding flashcart for Pico-Loader should go into the
_picofolder. - Plugins go into
_nds/akmenunext/plugins.
Plugin format is {extension}.ini (e.g. gba.ini) and follows the below format:
[plugin]
path=path/to/nds/here.nds
argv=1
The specified extension will be recognised as a valid file and will launch via argv (if set to 1) to the specified .nds file.
The icon for the file will be read from _nds/akmenunext/plugins/icons/{extension}.bin as a banner file. If it is not found it will fall back to the default icon.
If the .gba extension is used for a plugin and an EZ Flash 3 in 1 is inserted, the 3 in 1 will take priority over the plugin for loading .gba files.
This project is comprised of various sources and is collectively licensed under the GPL-3.0-or-later license. Please check the license section for more information as well as a copy of all applicable licenses.
Contributions are welcome, any issues regarding game compatibility should submitted on the nds-bootstrap repository.

