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use CMake to build external 3rd party modules for cocos2d-x

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cocos2d-x-external

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Plan

use CMake to build external 3rd party modules

setup CI for all platforms to ensure 3rd party works

Advice

use modern cmake (target_*), for example:

# create library
add_library(Box2D file.cpp)
target_compile_features(Box2D PUBLIC cxx_std_11)
target_include_directories(Box2D PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})

# use library
target_link_libraries(game2 Box2D)

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use CMake to build external 3rd party modules for cocos2d-x

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