Made ExecuteAsync method public and added overload to stream output via pipe #79
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Simplified Engine class to allow for simple addition of wrappers in the future and merged duplicated code.
Merge 77 first for correctly tracking changes in pipe handling methods.
This is done via two changes to Engine and FFmpegArgumentBuilder:
1.) Made ExecuteAsync methods the base for calling ffmpeg in Engine:
Task ExecuteAsync(FFmpegParameters, CancellationToken)
publicTask ExecuteAsync(FFmpegParameters, Stream, CancellationToken)
to stream output (piped)2.) Added Execute task type to invoke ffpmeg with custom arguments while keeping support for specifying the input and output:
ConvertAsync(IArgument, Stream, CancellationToken)
which requires an output pipe)