Add multi-module support for Unreal codgen #3417
Open
+1,220
−770
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Description of Changes
Arvikasoft's original work has the --module-name option which tells the codegen which module's source folder we'll apply the generated code into. However it didn't ensure that this was a functional module for Unreal tying it into the .uproject and adding the core build file and module definition (.h/cpp). With this change it will detect and add the files if necessary allowing developers to put their module in a separate folder from their game logic.
With Unreal reflection system it is unable to use C++ namespaces which means with codegen we have to separate two modules by the object names. The unofficial standard is to give a prefix to your module for all your C++ classes/structs to avoid collision, for example
struct FBhCircle, this is what --module-name will support.API and ABI breaking changes
None
Expected complexity level and risk
2 - Heavy refactor to add the prefix across the scope of codegen
Testing