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feat(extra-natives): add a way to disable raw keys
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This also merges the two implementations into one file since the only
thing that differs between them is the hooking.
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AvarianKnight committed Feb 12, 2025
1 parent 0ec3c8f commit 73bb067
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Showing 12 changed files with 211 additions and 146 deletions.
103 changes: 61 additions & 42 deletions code/components/extra-natives-five/src/InputNatives.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,8 @@
#include <Hooking.h>
#include <ScriptEngine.h>

#include "nutsnbolts.h"

constexpr int KEYS_COUNT = 256;

using keysData = unsigned char[2][KEYS_COUNT];
Expand Down Expand Up @@ -36,64 +38,81 @@ inline int ioKeyboard_KeyReleased(int key)
return (*ioKeyboardKeys)[*ioKeyboardActive ^ 1][key] & ioKeyboard_KeyChanged(key);
}

static HookFunction initFunction([]()
{
ioKeyboardActive = hook::get_address<int*>(hook::get_pattern("8B 2D ? ? ? ? 48 8B 03"), 2, 6);
ioKeyboardKeys = hook::get_address<keysData*>(hook::get_pattern("48 8D 2D ? ? ? ? 49 C1 E6"), 3, 7);
// List of raw keys to count as disabled until the next frame
static std::set<int> disabledKeys{};

fx::ScriptEngine::RegisterNativeHandler("IS_RAW_KEY_PRESSED", [](fx::ScriptContext& context)
template<bool HandleDisabled = true>
static bool IsRawKeyInvalidOrDisabled(int key)
{
if constexpr (HandleDisabled)
{
auto rawKeyIndex = context.GetArgument<uint32_t>(0);

if (rawKeyIndex >= 0 && rawKeyIndex < KEYS_COUNT)
{
context.SetResult<bool>(ioKeyboard_KeyPressed(rawKeyIndex) != 0);
}
else
if (disabledKeys.find(key) != disabledKeys.end())
{
context.SetResult<bool>(false);
// the key should be disabled
return true;
}
});
}

fx::ScriptEngine::RegisterNativeHandler("IS_RAW_KEY_RELEASED", [](fx::ScriptContext& context)
if (key >= 0 && key < KEYS_COUNT)
{
auto rawKeyIndex = context.GetArgument<uint32_t>(0);
// the keys valid, we shouldn't disable it
return false;
}

if (rawKeyIndex >= 0 && rawKeyIndex < KEYS_COUNT)
{
context.SetResult<bool>(ioKeyboard_KeyReleased(rawKeyIndex) != 0);
}
else
{
context.SetResult<bool>(false);
}
});
// :( out of bounds
return true;
}

fx::ScriptEngine::RegisterNativeHandler("IS_RAW_KEY_DOWN", [](fx::ScriptContext& context)
template<bool HandleDisabled = true, auto fn>
static void IsRawKeyWrapper(fx::ScriptContext& context)
{
auto rawKeyIndex = context.GetArgument<uint32_t>(0);

if (!IsRawKeyInvalidOrDisabled<HandleDisabled>(rawKeyIndex))
{
auto rawKeyIndex = context.GetArgument<uint32_t>(0);
context.SetResult<bool>(fn(rawKeyIndex) != 0);
}
else
{
context.SetResult<bool>(false);
}
}

if (rawKeyIndex >= 0 && rawKeyIndex < KEYS_COUNT)
{
context.SetResult<bool>(ioKeyboard_KeyDown(rawKeyIndex) != 0);
}
else
{
context.SetResult<bool>(false);
}
static HookFunction initFunction([]()
{
#ifdef IS_RDR3
uint8_t* location = hook::get_pattern<uint8_t>("48 63 05 ? ? ? ? 4C 8D 35 ? ? ? ? 48 83 F0 ? B9");
ioKeyboardActive = hook::get_address<int*>(location, 3, 7);
ioKeyboardKeys = hook::get_address<keysData*>(location + 7, 3, 7);
#else
ioKeyboardActive = hook::get_address<int*>(hook::get_pattern("8B 2D ? ? ? ? 48 8B 03"), 2, 6);
ioKeyboardKeys = hook::get_address<keysData*>(hook::get_pattern("48 8D 2D ? ? ? ? 49 C1 E6"), 3, 7);
#endif

// reset the disabled keys every frame
OnGameFrame.Connect([]
{
disabledKeys.clear();
});

fx::ScriptEngine::RegisterNativeHandler("IS_RAW_KEY_UP", [](fx::ScriptContext& context)
fx::ScriptEngine::RegisterNativeHandler("IS_RAW_KEY_PRESSED", IsRawKeyWrapper<true, &ioKeyboard_KeyPressed>);
fx::ScriptEngine::RegisterNativeHandler("IS_RAW_KEY_RELEASED", IsRawKeyWrapper<true, &ioKeyboard_KeyReleased>);
fx::ScriptEngine::RegisterNativeHandler("IS_RAW_KEY_DOWN", IsRawKeyWrapper<true, &ioKeyboard_KeyDown>);
fx::ScriptEngine::RegisterNativeHandler("IS_RAW_KEY_UP", IsRawKeyWrapper<true, &ioKeyboard_KeyUp>);

fx::ScriptEngine::RegisterNativeHandler("IS_DISABLED_RAW_KEY_PRESSED", IsRawKeyWrapper<false, &ioKeyboard_KeyPressed>);
fx::ScriptEngine::RegisterNativeHandler("IS_DISABLED_RAW_KEY_RELEASED", IsRawKeyWrapper<false, &ioKeyboard_KeyReleased>);
fx::ScriptEngine::RegisterNativeHandler("IS_DISABLED_RAW_KEY_DOWN", IsRawKeyWrapper<false, &ioKeyboard_KeyDown>);
fx::ScriptEngine::RegisterNativeHandler("IS_DISABLED_RAW_KEY_UP", IsRawKeyWrapper<false, &ioKeyboard_KeyUp>);

fx::ScriptEngine::RegisterNativeHandler("DISABLE_RAW_KEY_THIS_FRAME", [](fx::ScriptContext& context)
{
auto rawKeyIndex = context.GetArgument<uint32_t>(0);

if (rawKeyIndex >= 0 && rawKeyIndex < KEYS_COUNT)
{
context.SetResult<bool>(ioKeyboard_KeyUp(rawKeyIndex) != 0);
}
else
// We only want the bounds check here, we don't care if its already disabled
if (!IsRawKeyInvalidOrDisabled<false>(rawKeyIndex))
{
context.SetResult<bool>(false);
disabledKeys.insert(rawKeyIndex);
}
});
});
1 change: 1 addition & 0 deletions code/components/extra-natives-rdr3/component.lua
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ return function()
'components/extra-natives-five/src/PoolTraversalNatives.cpp',
'components/extra-natives-five/src/RadioDSP.cpp',
'components/extra-natives-five/src/NuiAudioSink.cpp',
'components/extra-natives-five/src/InputNatives.cpp',
'components/gta-core-five/include/GameAudioState.h',
'components/extra-natives-five/include/audDspEffect.h',
}
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100 changes: 0 additions & 100 deletions code/components/extra-natives-rdr3/src/InputNatives.cpp

This file was deleted.

33 changes: 33 additions & 0 deletions ext/native-decls/DisableRawKeyThisFrame.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,33 @@
---
ns: CFX
apiset: client
---
## DISABLE_RAW_KEY_THIS_FRAME

```c
BOOL DISABLE_RAW_KEY_THIS_FRAME(int rawKeyIndex);
```
Disables the specified `rawKeyIndex`, making it not trigger the regular `IS_RAW_KEY_*` natives.
Virtual key codes can be found [here](https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes)
## Parameters
* **rawKeyIndex**: Index of raw key from keyboard.
## Return value
Returns bool value of down state.
## Examples
```lua
local KEY_SPACE = 32
DisableRawKeyThisFrame(KEY_SPACE)
-- This will not get triggered this frame
if IsRawKeyDown(KEY_SPACE) then
print("unreachable :(")
end
-- this will get triggered
if IsDisabledRawKeyDown(KEY_SPACE) then
print("Spacebar is down")
end
```
26 changes: 26 additions & 0 deletions ext/native-decls/IsDisabledRawKeyDown.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
---
ns: CFX
apiset: client
---
## IS_DISABLED_RAW_KEY_DOWN

```c
BOOL IS_DISABLED_RAW_KEY_DOWN(int rawKeyIndex);
```
Gets if the specified `rawKeyIndex` is pressed down, even if the key is disabled with [DISABLE_RAW_KEY_THIS_FRAME](#_0x8BCF0014).
Virtual key codes can be found [here](https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes)
## Parameters
* **rawKeyIndex**: Index of raw key from keyboard.
## Return value
Returns bool value of down state.
## Examples
```lua
if IsDisabledRawKeyDown(32) then -- KEY_SPACE
print("Spacebar is down")
end
```
26 changes: 26 additions & 0 deletions ext/native-decls/IsDisabledRawKeyPressed.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
---
ns: CFX
apiset: client
---
## IS_DISABLED_RAW_KEY_PRESSED

```c
BOOL IS_DISABLED_RAW_KEY_PRESSED(int rawKeyIndex);
```
Gets if the specified `rawKeyIndex` is pressed, even if the key is disabled with [DISABLE_RAW_KEY_THIS_FRAME](#_0x8BCF0014).
Virtual key codes can be found [here](https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes)
## Parameters
* **rawKeyIndex**: Index of raw key from keyboard.
## Return value
Returns bool value of pressed state.
## Examples
```lua
if IsDisabledRawKeyPressed(32) then -- KEY_SPACE
print("Spacebar pressed")
end
```
26 changes: 26 additions & 0 deletions ext/native-decls/IsDisabledRawKeyReleased.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
---
ns: CFX
apiset: client
---
## IS_DISABLED_RAW_KEY_RELEASED

```c
BOOL IS_DISABLED_RAW_KEY_RELEASED(int rawKeyIndex);
```
Gets if the specified `rawKeyIndex` was released, even if the key is disabled with [DISABLE_RAW_KEY_THIS_FRAME](#_0x8BCF0014).
Virtual key codes can be found [here](https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes)
## Parameters
* **rawKeyIndex**: Index of raw key from keyboard.
## Return value
Returns bool value of released state.
## Examples
```lua
if IsDisabledRawKeyReleased(32) then -- KEY_SPACE
print("Spacebar released")
end
```
26 changes: 26 additions & 0 deletions ext/native-decls/IsDisabledRawKeyUp.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
---
ns: CFX
apiset: client
---
## IS_DISABLED_RAW_KEY_UP

```c
BOOL IS_DISABLED_RAW_KEY_UP(int rawKeyIndex);
```
Gets if the specified `rawKeyIndex` is up, even if the key is disabled with [DISABLE_RAW_KEY_THIS_FRAME](#_0x8BCF0014).
Virtual key codes can be found [here](https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes)
## Parameters
* **rawKeyIndex**: Index of raw key from keyboard.
## Return value
Returns bool value of up state.
## Examples
```lua
if IsDisabledRawKeyUp(32) then -- KEY_SPACE
print("Spacebar is up")
end
```
4 changes: 3 additions & 1 deletion ext/native-decls/IsRawKeyDown.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,9 @@ apiset: client
BOOL IS_RAW_KEY_DOWN(int rawKeyIndex);
```
Can be used to get state of raw key on keyboard.
Gets if the specified `rawKeyIndex` is pressed down on the keyboard.
This will not be triggered if the key is disabled with [DISABLE_RAW_KEY_THIS_FRAME](#_0x8BCF0014)
Virtual key codes can be found [here](https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes)
Expand Down
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