feat: switch to pygame-ce for vsync support + make setup.sh executeable - #5
Open
p1geondove wants to merge 1 commit into
Open
feat: switch to pygame-ce for vsync support + make setup.sh executeable#5p1geondove wants to merge 1 commit into
p1geondove wants to merge 1 commit into
Conversation
Owner
|
It says here vsync is experimental: https://www.pygame.org/docs/ref/display.html#pygame.display.set_mode is it stable on all systems? Why are you pushing for pygame-ce, what's the benefit for this project? is it stable on all systems? Why remove the I'm really not interested in project management details or using uv, as it should be as easy as possible for people to join this collaborative project. Maybe add some fun game elements? |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
pygametopygame-cevsync=1flag topygame.display.set_modeGame.frames_per_secondsetup.shexecutablewhat are we thinking about using astral / uv? i would change to that, but thats a semi-major thing and not everyone has uv installed (even tho everyone should imo :D)