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BAROX VS v032 — Sky Studio & Kimiko-inspired ambience - #18

Merged
brnxbaranggpubg-ux merged 9 commits into
mainfrom
v032-kimiko-sky-expansion
Nov 14, 2026
Merged

brnxbaranggpubg-ux merged 9 commits into
mainfrom
v032-kimiko-sky-expansion

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@brnxbaranggpubg-ux

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Summary

  • Rework the custom sky system around the dedicated Minecraft 1.21.4 SkyRendering celestial pass rather than late WorldRenderEvents.
  • Add Sky Studio palettes, a local 2:1 panorama with bounded image loading, yaw/brightness controls, and original aurora, stars, nebula, meteor, constellation and horizon layers.
  • Add a conservative fog-colour tint hook that skips submerged camera states and never changes fog distance.
  • Preserve vanilla terrain, sun/moon, weather and world time; keep vanilla sky fallback on invalid textures or render faults.
  • Add menu controls, per-module settings persistence, TR/DE/EN translations and usage/audit docs. Module catalogue is now 92 unique IDs.

Kimiko reference review

The uploaded archive metadata targets Minecraft 1.21.11, not BAROX's 1.21.4 target. I inspected the class/resource inventory, Ambience/FogBlur interfaces and customsky shader family. No Kimiko bytecode, shader, image, model, sound or embedded dependency is copied. The archive contains one damaged unrelated pet PNG; the root CC0 declaration is not treated as overriding embedded library/resource licenses.

Validation

  • The complete v032 patch applies cleanly to a fresh v031 source tree.
  • Local v032 checker passes (92 unique module IDs, registered mixins, bounded panorama, settings persistence and locale parity).
  • GitHub Actions runs Java 21 / Gradle 8.12, cumulative static checks and remapped Fabric JAR integrity verification after merge.
  • Live Minecraft/ZalithLauncher, Sodium and Iris gameplay testing is not available in this environment.

@brnxbaranggpubg-ux
brnxbaranggpubg-ux merged commit f54e3e3 into main Nov 14, 2026
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