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Don't allow red blood to be forced in Chex
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src/p_mobj.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1555,7 +1555,7 @@ void P_SetBloodSplatColor(bloodsplat_t *splat)
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splat->viscolor = (splat->color == FUZZYBLOOD ? REDBLOODSPLATCOLOR : splat->color) + M_BigRandomInt(-2, 1);
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splat->viscolfunc = bloodsplatcolfunc;
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}
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else if (r_blood == r_blood_all)
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else if (r_blood == r_blood_all || chex)
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{
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if (splat->color == FUZZYBLOOD && r_textures)
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{

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