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Skeletonise wrapper
Richard Domander edited this page Aug 14, 2018
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This page documents the BoneJ wrapper class of the Skeletonize3D_
plugin written by Ignacio Arganda-Carreras. We wanted to create wrapper instead of just using the plug-in directly for the following reasons:
- Place it under the Plugins>BoneJ menu entry
- Additional validation of inputs
- More information shown to the user
- Modern API wrapping for a legacy plug-in
- Easier to call another implementation, if and when an Op based version of
Skeletonize3D_
is implemented.
The wrapper will call the Skeletonize3D plugin even though it still is very much in the ImageJ1 world. In the ideal case we would help @iarganda to convert the plugin into an Op, but currently we do not have the resources.
Skeletonize3D creates a topological skeleton of the given image as the name implies. If the image contains more than one separate object, it creates a skeleton of each. A skeleton is thin version of the original shape, which emphasizes geometrical and topological properties.
- Menu path: Plugins>BoneJ>Skeletonise
- Does not overwrite the input image
- Inputs
ImagePlus inputImage
- Outputs
-
ImagePlus skeleton
the resulting binary skeleton
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- Calls
-
sc.fiji.Skeletonize3D_
- Minimum version
2.1.0
- Minimum version
-
- No setup dialog
- If there is no input image
- Show an error dialog
- Abort the run
- If the input image is not 8-bit binary colour
- Show an error dialog
- Abort the run
- If the input image is composite
- Show an error dialog
- Abort the run
- If the input image has a time dimension
- Show an error dialog
- Abort the run
- Creates an
ImagePlus
output image that shows the skeleton of the input image- Output image has the same calibration as input image
- The title of the output image is "Skeleton of <title of input image>"
-
Skeletonize3D_
is included via Maven instead of packaging it in org.bonej.* - Renamed from Skeletonise 3D in BoneJ1, because the plugin can be used for 2D images as well
- Does not auto-invert result image LUT