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217 changes: 145 additions & 72 deletions assignments/prototypes.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@

Each constructor function has unique properties and methods that are defined in their block comments below:
*/

/*
=== GameObject ===
* createdAt
Expand All @@ -32,79 +32,152 @@
* should inherit destroy() from GameObject through CharacterStats
* should inherit takeDamage() from CharacterStats
*/

/*
* Inheritance chain: GameObject -> CharacterStats -> Humanoid
* Instances of Humanoid should have all of the same properties as CharacterStats and GameObject.
* Instances of CharacterStats should have all of the same properties as GameObject.
*/
* Inheritance chain: GameObject -> CharacterStats -> Humanoid
* Instances of Humanoid should have all of the same properties as CharacterStats and GameObject.
* Instances of CharacterStats should have all of the same properties as GameObject.
*/

function GameObject(attributes) {
this.createdAt = attributes.createdAt,
this.name = attributes.name,
this.dimensions = attributes.dimensions
}


function CharacterStats(attributes) {
GameObject.call(this, attributes),
this.healthPoints = attributes.healthPoints
}


function Humanoid(attributes) {
CharacterStats.call(this, attributes),
this.team = attributes.team,
this.weapons = attributes.weapons,
this.language = attributes.language
}





GameObject.prototype.destroy = function () {
return `${this.name} was removed from the game`;
}

CharacterStats.prototype = Object.create(GameObject.prototype);

CharacterStats.prototype.takeDamage = function () {
return `${this.name} took damage.`;
}

Humanoid.prototype = Object.create(CharacterStats.prototype);

Humanoid.prototype.greet = function () {
return `${this.name} offers a greeting in ${this.language}`;
}



// Test you work by un-commenting these 3 objects and the list of console logs below:

/*
const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 1,
height: 1,
},
healthPoints: 5,
name: 'Bruce',
team: 'Mage Guild',
weapons: [
'Staff of Shamalama',
],
language: 'Common Tongue',
});

const swordsman = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 2,
height: 2,
},
healthPoints: 15,
name: 'Sir Mustachio',
team: 'The Round Table',
weapons: [
'Giant Sword',
'Shield',
],
language: 'Common Tongue',
});

const archer = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 2,
height: 4,
},
healthPoints: 10,
name: 'Lilith',
team: 'Forest Kingdom',
weapons: [
'Bow',
'Dagger',
],
language: 'Elvish',
});

console.log(mage.createdAt); // Today's date
console.log(archer.dimensions); // { length: 1, width: 2, height: 4 }
console.log(swordsman.healthPoints); // 15
console.log(mage.name); // Bruce
console.log(swordsman.team); // The Round Table
console.log(mage.weapons); // Staff of Shamalama
console.log(archer.language); // Elvish
console.log(archer.greet()); // Lilith offers a greeting in Elvish.
console.log(mage.takeDamage()); // Bruce took damage.
console.log(swordsman.destroy()); // Sir Mustachio was removed from the game.
*/
const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 1,
height: 1,
},
healthPoints: 5,
name: 'Bruce',
team: 'Mage Guild',
weapons: [
'Staff of Shamalama',
],
language: 'Common Tongue',
});
const swordsman = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 2,
height: 2,
},
healthPoints: 15,
name: 'Sir Mustachio',
team: 'The Round Table',
weapons: [
'Giant Sword',
'Shield',
],
language: 'Common Tongue',
});
const archer = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 2,
height: 4,
},
healthPoints: 10,
name: 'Lilith',
team: 'Forest Kingdom',
weapons: [
'Bow',
'Dagger',
],
language: 'Elvish',
});


console.log(mage.createdAt); // Today's date
console.log(archer.dimensions); // { length: 1, width: 2, height: 4 }
console.log(swordsman.healthPoints); // 15
console.log(mage.name); // Bruce
console.log(swordsman.team); // The Round Table
console.log(mage.weapons); // Staff of Shamalama
console.log(archer.language); // Elvish
console.log(archer.greet()); // Lilith offers a greeting in Elvish.
console.log(mage.takeDamage()); // Bruce took damage.
console.log(swordsman.destroy()); // Sir Mustachio was removed from the game.
// Stretch task:
// * Create Villain and Hero constructor functions that inherit from the Humanoid constructor function.
// * Give the Hero and Villains different methods that could be used to remove health points from objects which could result in destruction if health gets to 0 or drops below 0;
// * Create two new objects, one a villain and one a hero and fight it out with methods!


const villain = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 5,
width: 6,
height: 10,
},
healthPoints: 20,
name: 'Tom',
team: 'Mage Guild',
weapons: [
'Sword of Valhalla',
],
language: 'Elvish',
});
const hero = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 7,
width: 4,
height: 7,
},
healthPoints: 21,
name: 'Jerry',
team: 'Hero Guild',
weapons: [
'Sword of Atlantis',
],
language: 'Common Tongue',
});

// Stretch task:
// * Create Villain and Hero constructor functions that inherit from the Humanoid constructor function.
// * Give the Hero and Villains different methods that could be used to remove health points from objects which could result in destruction if health gets to 0 or drops below 0;
// * Create two new objects, one a villain and one a hero and fight it out with methods!
console.log(villain.healthPoints); // Today's date
console.log(hero.weapons);
60 changes: 47 additions & 13 deletions assignments/this.js
Original file line number Diff line number Diff line change
@@ -1,26 +1,60 @@
/* The for principles of "this";
* in your own words. explain the four principle for the "this" keyword below.
*
* 1.
* 2.
* 3.
* 4.
*
* write out a code example of each explanation above
*/
* in your own words. explain the four principle for the "this" keyword below.
*
* 1. When "This" is on the global scope, the value of the function will be the window object. *Unless using 'Strict' mode.
* 2. "This" is the object being called in a function whenever it's preceded by a dot.
* 3. In a constructor "This" refers to the specific instance of the object that is created and returned by the constructor function.
* 4. If 'call or apply' method is used, this is explicitly defined.
*
* write out a code example of each explanation above
*/

// Principle 1

// code example for Window Binding
"use strict";

// Principle 2
function strictExample() {
console.log(this.example);
}
strictExample();
const example = "x";

strictExample();

// Principle 2
// code example for Implicit Binding

// Principle 3
// let game = {
// name: "NinjaAssassin",
// players: 4,
// gamerTag: function() {
// console.log(this.name);
// }
// };

// game.gamerTag();

// Principle 3
// code example for New Binding

// function Food(favorite) {
// this.cusine = favorite;
// }

// let myFavouriteFood = new Food("Tacos");

// console.log(`My favourite food is ${myFavouriteFood.cusine}`);

// Principle 4
// code example for Explicit Binding

// function book() {
// console.log(this.name);
// }

// let myBook = {
// name: "Harry Potter",
// page: 35
// };

// code example for Explicit Binding
// book.call(myBook);