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TO-DO: work more on this

Avalon's Mod Calls:

  • AddRiftGogglesXTierOre (int tileID) (where X is the any of the following: Copper, Iron, Silver, Gold, Rhodium, Evil, Cobalt, Mythril, or Adamantite):
    • Adds the given tile ID to the given ore tier (not necessary if your mod uses Alternatives Library to add your alternate ores)
  • AddHerbologyHerbData (int seedID, int herbID, int largeSeedID, int largeHerbID):
    • Adds normal seed, normal herb, large seed, and large herb to the Herbology Bench via their IDs
  • AddHerbologyPotionData (int potionID, int elixirID):
    • Adds potion and elixir to the Herbology Bench via their IDs
  • AddTorchLauncherLightColor (int, Vector3):
    • Set this to { <torch_item_type>, new Vector3(R, G, B) } where the RGB values are floats between 0f and 1f
  • AddTorchLauncherDust (int, int):
    • Set this to { <torch_item_type>, <dust_type> }
  • AddTorchLauncherTexture (int, string):
    • Set this to { <torch_item_type>, <file_path> } where the file path is the texture of your torch’s tile
  • AddTorchLauncherFlameTexture (int, string):
    • Set this to { <torch_item_type>, <file_path> } where the file path is the texture of your torch tile’s flame overlay
  • AddTorchLauncherDebuffType (int, int):
    • Set this to { <torch_item_type>, } if you want your torch to inflict a debuff other than On Fire
  • AddBiomeChest (List listContainingKeyAndLoot):
    • Where 'listContainingKeyAndLoot' is a List with index 0 being the key item ID and starting from index 1 are the loot item IDs

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