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I18N and text translations

Rafael Garcia edited this page Nov 30, 2015 · 1 revision

Multilanguage support is fully implemented in the Bladecoder Engine. As example, the venus test project is translated in English and Spanish.

For each chapter, a .properties file is created with all the texts inside the assets/model folder. The editor automatically puts all the texs there.

For example, for a chapter named 'chapter1', if you write all texts in English, you will have the files:

model/chapter1.chapter.json model/chapter1.properties <- automatically managed by the editor. All english texts

To translate the game to Spanish you must create the next file:

model/chapter1_es.properties

This file can be created copying the English file and then you have to translate all texts in this file to Spanish.

Thats all.

Table of Contents

Adventure Editor

  • The Adventure
    • Project structure
    • Working with assets
    • Multiple resolutions
  • Chapters
  • Scenes
    • Actor layers
    • Walk Zones and obstacles
    • Scene music
  • Actors
    • Background Actors
    • Sprite Actors
    • Character Actors
    • Obstacle Actors
    • Anchor Actors
  • Animations
    • Image renderer
    • Atlas renderer
    • Spine renderer
    • 3D renderer
    • Stand, Walking and Speak animations
  • Dialogs
  • Verbs and Actions
    • Control actions
  • Sounds

Blade Engine

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