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I18N and text translations
Rafael Garcia edited this page Nov 30, 2015
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Multilanguage support is fully implemented in the Bladecoder Engine. As example, the venus test project is translated in English and Spanish.
For each chapter, a .properties file is created with all the texts inside the assets/model folder. The editor automatically puts all the texs there.
For example, for a chapter named 'chapter1', if you write all texts in English, you will have the files:
model/chapter1.chapter.json model/chapter1.properties <- automatically managed by the editor. All english texts
To translate the game to Spanish you must create the next file:
model/chapter1_es.properties
This file can be created copying the English file and then you have to translate all texts in this file to Spanish.
Thats all.
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The Adventure
- Project structure
- Working with assets
- Multiple resolutions
- Chapters
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Scenes
- Actor layers
- Walk Zones and obstacles
- Scene music
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Actors
- Background Actors
- Sprite Actors
- Character Actors
- Obstacle Actors
- Anchor Actors
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Animations
- Image renderer
- Atlas renderer
- Spine renderer
- 3D renderer
- Stand, Walking and Speak animations
- Dialogs
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Verbs and Actions
- Control actions
- Sounds
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Customizing the game UI
- Changing the UI Icons
- Customizing the Inventory
- Customizing the Game Screens
- Creating custom actions
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Testing the adventure
- The test verb
- Recording and playing games
- The Tester Bot
- I18N and text translations