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Allow shaderc custom void main() method #3002

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@cykoder cykoder commented Dec 23, 2022

Relates to #3001

Maybe not the best way to fix this problem, I can still see benefits for allowing users to override the main definition for HLSL/SPIRV shaders. Feel free to suggest a better way to achieve it. This however works for me.

Also added GLSL 460/4.6 support

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