macOS: add CpuTopology + SoLib to engine threading sources#3044
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The engine threading source list for macOS (sources_engine_System_Threading_Mac)
provided only Signal.cpp, while the Linux list also supplies CpuTopology
and SoLib. Building spring-dedicated on macOS therefore failed to link:
Undefined symbols for architecture arm64:
cpu_topology::GetProcessorCache() / GetProcessorMasks() / GetThreadPinPolicy()
SoLib::SoLib(char const*) / SoLib::LoadFailed()
Add Platform/Mac/CpuTopology.cpp (the macOS cpu_topology implementation)
and Platform/Linux/SoLib.cpp (dlopen-based, portable to macOS) to the Mac
threading sources, mirroring the Linux list.
Mac-only list; no effect on Linux/Windows.
sprunk
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Jun 22, 2026
sprunk
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Actually there is no CpuTopology.cpp yet so this depends on some other PR.
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What
Adds
Platform/Mac/CpuTopology.cppandPlatform/Linux/SoLib.cpptosources_engine_System_Threading_Mac.The macOS threading source list provided only
Signal.cpp, whereas the Linux equivalent (sources_engine_System_Threading_Linux) also suppliesCpuTopologyandSoLib. Building spring-dedicated on macOS therefore failed at link:Platform/Mac/CpuTopology.cpp— the macOScpu_topologyimplementation (added in the unitsync-build PR; this wires it into the engine threading sources too).Platform/Linux/SoLib.cpp—dlopen-based shared-library loader; portable and used as-is on macOS (the Linux list groups it under threading).Notes
spring-dedicatedbuilds and runs as a native arm64 binary under Homebrew GCC — verified locally.sources_engine_System_Threading_Macblock as the ThreadSupport PR (macOS: add ThreadSupport (no-op suspend/resume) #3036); whichever merges second needs a trivial context rebase.