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Add details on iOS app store publication, and updated Android details.
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=== | ||
iOS | ||
=== | ||
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This guide will walk you through the process of publishing an app to the Apple App | ||
Store. | ||
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.. admonition: App Stores are a moving target | ||
The Apple App Store makes frequent changes to the workflows and nomenclature | ||
associated with publishing apps. As a result, it's very difficult to keep a like | ||
this one up to date. If you spot any problems, `let us know | ||
<https://github.com/beeware/briefcase/issues/new?assignees=&labels=bug,documentation,apple&projects=&template=bug_report.yml>`__. | ||
To distribute an app on the iOS App Store, you'll need to :ref:`enroll in the Apple | ||
Developer Program <apple-dev-enroll>`. You don't need to generate any of the | ||
certificates described on that page - you just need an Apple ID registered in the | ||
developer program. | ||
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Once you've signed up for an Apple ID account, open the Xcode Settings dialog, and | ||
add your account under the "Accounts" tab. | ||
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Open the app in Xcode | ||
===================== | ||
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Use Briefcase to open the Xcode project associated with your project. | ||
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.. code-block:: console | ||
(venv) $ briefcase open iOS | ||
Run the app in the simulator | ||
============================ | ||
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In order to submit your app to the App Store, you will need to provide a range of | ||
screenshots: | ||
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* 3-5 screenshots running on a 6.5" iPhone (e.g., iPhone 14 Plus) | ||
* 3-5 screenshots running on a 5.5" iPhone (e.g., iPhone 8 Plus) | ||
* 3-5 screenshots running on an 12.9" iPad Pro (Gen 6; without a physical home button) | ||
* 3-5 screenshots running on an 12.9" iPad Pro (Gen 2; with a physical home button) | ||
* (optionally) 3-5 screenshots running on a 6.7" iPhone (e.g., iPhone 14 Pro Max) | ||
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The iOS and iPad simulators have a "Save Screen" button in their title bar; this will | ||
capture screenshots of the necessary size. | ||
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You can change simulator device by clicking on the device target int the top bar of the | ||
Xcode window. Click on the device name, and select the device from the list. If the device | ||
you need doesn't exist on this list, click on "Manage Run Destinations" to add a simulator | ||
for that device type. | ||
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Produce an App archive | ||
====================== | ||
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Select the root node of the Xcode project browser (it should be the formal name of your | ||
app), then select the **Signing & Capabilities** tab from configuration options that are | ||
displayed. The "Team" option under "Signing" will be listed as "None"; select the name | ||
of the development team that will sign the app. If there's no team listed, select "Add | ||
an Account", and choose one of the teams that is associated with your Apple ID. | ||
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In the top bar of the Xcode window, change the target device from a simulator to "Any | ||
iOS device". Clean the build products folder (select "Clean Build Folder..." from the | ||
Product menu), then build an archive by selecting "Archive" from the Product menu. This | ||
will perform a clean build of your application, build an archive, and open a new window, | ||
called the Organizer. It should list a freshly created archive of your app, with the | ||
current version number. | ||
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Select the archive, and click the "Distribute App" on the right side of the Organizer | ||
window. This will display a wizard that will ask details about your app; accept the | ||
default values; once the wizard completes, your app binary has been sent to the App | ||
Store for inclusion in a release. | ||
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After a few minutes, you should receive an email notifying you that the binary has been | ||
processed. | ||
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Create an App Store entry | ||
========================= | ||
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Log into `App Store Connect <http://appstoreconnect.apple.com>`__, click on "My Apps", | ||
then on + to add an app. | ||
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Fill out the form for a new app. If you've run the app in Xcode, the Bundle ID for your | ||
app should be listed; select it from the list. You must also create an SKU for your app | ||
- we suggest ``ios-<appname>``, substituting the short app name that you selected when | ||
you initially created your app. So, if you've created an app with a formal name of | ||
"Hello World", with an app name of ``helloworld``, and a bundle of ``org.beeware``, you | ||
should have a Bundle ID of ``org.beeware.helloworld``; we'd suggest an SKU of | ||
``ios-helloworld``. | ||
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You'll then be shown another page for app details, including: | ||
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* Primary and Secondary Category. | ||
* Screenshots | ||
* Promotional Text | ||
* Description | ||
* Keywords | ||
* Support URL | ||
* Marketing URL | ||
* A URL for your app's privacy policy | ||
* Version number | ||
* The name of the copyright holder | ||
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Under the "Build" section, you'll be able to select the archive that you uploaded | ||
through Xcode. | ||
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The "App Review Information" section allows you to provide contact details in case Apple | ||
has questions during the review process. If your app requires a login, you *must* | ||
provide a set of credentials so that Apple can log in. You can also provide any | ||
additional notes to assist the reviewer. | ||
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Click on "Pricing and Availability" tab on the sidebar, and set up the pricing schedule | ||
and availability for your app. | ||
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Then, click on "App Privacy", and click on "Get Started"; this will ask you a series of | ||
questions about the information about users that your app collects. | ||
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Once these details have all been provided, click on the "1.0 Prepare for Submission" link | ||
in the sidebar. On the right of the screen, click on "Add for Review"; this will ask some | ||
final questions, and provide one more button "Submit for Review". Click that button, and | ||
you're done! |
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:maxdepth: 1 | ||
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android | ||
iOS |
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