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engine.2.0.0

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@TheApplePieGod TheApplePieGod released this 15 Jan 17:01
· 41 commits to public-release since this release
6d00399

V2.0.0

  • Add tower rc.broadcastMessage()
  • Apply paint penalty for clumped robots in friendly or neutral territory is 1 * number of adjacent robots in 8 directions (enemy territory still 2x)
  • Mop swing 6 tiles (two rows of 3 in direction). Cooldown 40 -> 20.
  • Defense tower makes money each time it attacks and hits at least one robot with the attack. Money bonus 20/30/40.
  • Modified SRP shape to prevent unintended tiling.
  • Completing a resource pattern costs 200 chips. Resource patterns must be undisturbed for 50 consecutive rounds before it becomes active.
  • Lose 20 HP per turn when you have 0 paint (instead of 10 turn counter)
  • Increase robot bytecode to 17500 from 15000
  • Add game constants for splasher radii (Java fix)
  • Add isResourcePatternCenter to MapInfo
  • canCompleteResourcePattern() now returns false on completed centers
  • Truncate long replay file names (scaffold update required)
  • Add sprint 1 maps