engine.2.0.0
·
41 commits
to public-release
since this release
V2.0.0
- Add tower rc.broadcastMessage()
- Apply paint penalty for clumped robots in friendly or neutral territory is 1 * number of adjacent robots in 8 directions (enemy territory still 2x)
- Mop swing 6 tiles (two rows of 3 in direction). Cooldown 40 -> 20.
- Defense tower makes money each time it attacks and hits at least one robot with the attack. Money bonus 20/30/40.
- Modified SRP shape to prevent unintended tiling.
- Completing a resource pattern costs 200 chips. Resource patterns must be undisturbed for 50 consecutive rounds before it becomes active.
- Lose 20 HP per turn when you have 0 paint (instead of 10 turn counter)
- Increase robot bytecode to 17500 from 15000
- Add game constants for splasher radii (Java fix)
- Add isResourcePatternCenter to MapInfo
- canCompleteResourcePattern() now returns false on completed centers
- Truncate long replay file names (scaffold update required)
- Add sprint 1 maps