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nvim-dap-ui

Introduction

A UI for nvim-dap which provides a good out of the box configuration.

preview

Installation

Install with your favourite package manager alongside nvim-dap

dein:

call dein#add("mfussenegger/nvim-dap")
call dein#add("rcarriga/nvim-dap-ui")

vim-plug

Plug 'mfussenegger/nvim-dap'
Plug 'rcarriga/nvim-dap-ui'

packer.nvim

use { "rcarriga/nvim-dap-ui", requires = {"mfussenegger/nvim-dap"} }

Configuration

nvim-dap-ui is built on the idea of "elements". These elements are windows which provide different features.

The UI is split between a sidebar which sits on the side of the screen, and a tray which sits on the bottom of the screen by default. Both of these can contain any of the available elements and the position of each can be changed to any side of the screen.

Elements can also be displayed temporarily in a floating window.

You can supply an object to the require("dapui").setup() function to configure the elements.

The default icons use codicons It's recommended to use this fork which fixes alignment issues for the terminal. If your terminal doesn't support font fallback and you need to have icons included in font you use you can patch it via Font Patcher. Simple step by step guide here.

Default settings:

require("dapui").setup({
  icons = { expanded = "", collapsed = "", current_frame = "" },
  mappings = {
    -- Use a table to apply multiple mappings
    expand = { "<CR>", "<2-LeftMouse>" },
    open = "o",
    remove = "d",
    edit = "e",
    repl = "r",
    toggle = "t",
  },
  -- Use this to override mappings for specific elements
  element_mappings = {
    -- Example:
    -- stacks = {
    --   open = "<CR>",
    --   expand = "o",
    -- }
  },
  -- Expand lines larger than the window
  -- Requires >= 0.7
  expand_lines = vim.fn.has("nvim-0.7") == 1,
  -- Layouts define sections of the screen to place windows.
  -- The position can be "left", "right", "top" or "bottom".
  -- The size specifies the height/width depending on position. It can be an Int
  -- or a Float. Integer specifies height/width directly (i.e. 20 lines/columns) while
  -- Float value specifies percentage (i.e. 0.3 - 30% of available lines/columns)
  -- Elements are the elements shown in the layout (in order).
  -- Layouts are opened in order so that earlier layouts take priority in window sizing.
  layouts = {
    {
      elements = {
      -- Elements can be strings or table with id and size keys.
        { id = "scopes", size = 0.25 },
        "breakpoints",
        "stacks",
        "watches",
      },
      size = 40, -- 40 columns
      position = "left",
    },
    {
      elements = {
        "repl",
        "console",
      },
      size = 0.25, -- 25% of total lines
      position = "bottom",
    },
  },
  controls = {
    -- Requires Neovim nightly (or 0.8 when released)
    enabled = true,
    -- Display controls in this element
    element = "repl",
    icons = {
      pause = "",
      play = "",
      step_into = "",
      step_over = "",
      step_out = "",
      step_back = "",
      run_last = "",
      terminate = "",
    },
  },
  floating = {
    max_height = nil, -- These can be integers or a float between 0 and 1.
    max_width = nil, -- Floats will be treated as percentage of your screen.
    border = "single", -- Border style. Can be "single", "double" or "rounded"
    mappings = {
      close = { "q", "<Esc>" },
    },
  },
  windows = { indent = 1 },
  render = {
    max_type_length = nil, -- Can be integer or nil.
    max_value_lines = 100, -- Can be integer or nil.
  }
})

Variable Scopes

image

Element ID: scopes

Displays the available scopes and variables within them.

Mappings:

  • edit: Edit the value of a variable
  • expand: Toggle showing any children of variable.
  • repl: Send variable to REPL

Threads and Stack Frames

image

Element ID: stacks

Displays the running threads and their stack frames.

Mappings:

  • open: Jump to a place within the stack frame.
  • toggle: Toggle displaying subtle frames

Watch Expressions

image

Element ID: watches

Allows creation of expressions to watch the value of in the context of the current frame. This uses a prompt buffer for input. To enter a new expression, just enter insert mode and you will see a prompt appear. Press enter to submit

Mappings:

  • expand: Toggle showing the children of an expression.
  • remove: Remove the watched expression.
  • edit: Edit an expression or set the value of a child variable.
  • repl: Send expression to REPL

Breakpoints

image

Element ID: breakpoints

List all breakpoints currently set.

Mappings:

  • open: Jump to the location the breakpoint is set
  • toggle: Enable/disable the selected breakpoint

REPL

Element ID: repl

The REPL provided by nvim-dap.

Console

Element ID: console

The console window used by nvim-dap for the integrated terminal.

Usage

To get started simply call the setup method on startup, optionally providing custom settings.

require("dapui").setup()

You can open, close and toggle the windows with corresponding functions:

require("dapui").open()
require("dapui").close()
require("dapui").toggle()

Each of the functions optionally takes either "sidebar" or "tray" as an argument to only change the specified component.

You can use nvim-dap events to open and close the windows automatically (:help dap-extensions)

local dap, dapui = require("dap"), require("dapui")
dap.listeners.after.event_initialized["dapui_config"] = function()
  dapui.open()
end
dap.listeners.before.event_terminated["dapui_config"] = function()
  dapui.close()
end
dap.listeners.before.event_exited["dapui_config"] = function()
  dapui.close()
end

Floating Elements

For elements that are not opened in the tray or sidebar, you can open them in a floating window.

image

require("dapui").float_element(<element ID>, <optional settings>)

If you do not provide an element ID, you will be queried to select one.

The optional settings can included the following keys:

  • width: number Width of the window
  • height: number Height of the window
  • enter: boolean Enter the floating window

Call the same function again while the window is open and the cursor will jump to the floating window. The REPL will automatically jump to the floating window on open.

Evaluate Expression

For a one time expression evaluation, you can call a hover window to show a value

image

require("dapui").eval(<expression>)

If an expression is not provided it will use the word under the cursor, or if in visual mode, the currently highlighted text. You can define a visual mapping like so

vnoremap <M-k> <Cmd>lua require("dapui").eval()<CR>

Call the same function again while the window is open to jump to the eval window.

The same mappings as the variables element apply within the hover window.

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A UI for nvim-dap

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