Skip to content

SWG Client Configuration

Kyle Burkhardt edited this page Feb 7, 2015 · 1 revision
[SharedDebug]
#bool
strict = false

[SharedNetwork]
#bool
logAllNetworkTraffic = false
#int
crcBytes = 2
#int
hashTableSize = 100
#int
incomingBufferSize = 4194304
#int
outgoingBufferSize = 4194304
#int
maxConnections = 1000
#int
maxRawPacketSize = 496
#int
maxInstandingPackets = 400
#int
maxOutstandingBytes = 204800
#int
maxOutstandingPackets = 400
#bool
processOnSend = false
#bool
processIcmpErrors = true
#int
fragmentSize = 496
#int
pooledPacketMax = 1024
#int
pooledPacketSize = -1
#int
packetHistoryMax = 100
#int
oldestUnacknowledgedTimeout = 90000
#int
overflowLimit = 0
#int
reportStatisticsInterval = 60000
#int
packetSizeWarnThreshold = 0
#int
packetCountWarnThreshold = 0
#int
byteCountWarnThreshold = 0
#bool
reportMessages = false
#int
congestionWindowMinimum = 0
#int
stallReportDelay = 30000
#bool
enableFlushAndConfirmAllData = true
#bool
fatalOnConnectionClosed = false
#int
logBackloggedPacketThreshold = 65000
#bool
useNetworkThread = false
#int
networkThreadSleepTimeMs = 20
#int
keepAliveDelay = 15000
#int
pooledPAcketInitial = 1024
#int
maxDataHoldTime = 50
#int
resendDelayAdjust = 500
#int
resendDelayPercent = 125
#int
networkThreadPriority = 3
#int
noDataTimeout = 46000
#int
reliableOverflowBytes = 2097152
#int
icmpErrorRetryPeriod = 2000
#int
maxDataHoldSize = -1
#bool
allowPortRemapping = true
#bool
useTcp = true
#bool
reportUdpDisconnects = false
#bool
reportTcpDisconnects = true
#bool
logConnectionConstructionDestruction = false
#bool
logConnectionOpenedClosed = false
#bool
logConnectionDeferredMessagesWarning = false
#int
logConnectionDeferredMessagesWarningInterval = 1000
#int
maTCPRetries = 1
#bool
logSendingTooMuchData = true
#string
reservedPort%d = ""
#bool
networkHandlerDispatchThrottle = false
#int
networkHandlerDispatchThrottleTimeMilliseconds = 100
#int
networkHandlerDispatchQueueSize = 1024

[SharedObject]
#float
portalScale = 1.1
#bool
allowDisabledPortals = false
#float
appearanceTemplateListKeepTime = 15.0
#float
appearanceTemplateListKeepEpsilon = 5.0
#bool
validateCellContentsAttached = true
#bool
validateWorld = false
#bool
logCustomizationDataIssues = false
#bool
debugAlterChecking = false
#bool
containerLoopChecking = true
#int
containerMaxDepth = 9
#bool
allowDisallowObjectDelete = true

[SharedObject/AlterScheduler]
#int
alterSchedulerNoAlterScheduleDelay = 0

[SharedFile]
#bool
enableAsynchronousLoader = true
#int
asynchronousLaoderPriority = 0
#int
asynchronousLoaderCallbacksPerFrame = 0
#bool
validateIff = false
#bool
preload%d = ""
#int
maxSearchPriority = 20
#string
searchPath = _%02d_%d ""
#string
searchTree = _%02d_%d ""
#string
searchTOC = _%02d_%d ""
#string
searchAbsolute = ""
#string
searchFile = ""

[SharedMath]
#bool
reportRangeLoopWarnigns = false

[SharedGame]
#bool
sample = false
#string
defaultLocale = "en"
#string
fontLocale = "en"
#bool
debugStringIds = true
#string
schematicGroupDataTable = "datatables/crafting/schematic_group.iff"
#bool
fatalOnBadFormData = false
#bool
spamAsteroidGenerationData = false
#bool
displayBadStringIds = true
#int
maxCreatureSkillModBonus = 25
#bool
imageDesignerVerboseOutput = false
#int
imageDesignerCosmeticSessionTimeSeconds = 0
#int
imageDesignerPhysicalSessionTimeSeconds = 0
#int
imageDesignerStatMigrationSessionTimeSeconds = 240

[SharedGame/AppearanceManager]
#bool
verboseWarnings = false

[SharedTerrain]
#int
maximumNumberOfChunksAllowed = 40960
#bool
disableGetHeight = false
#bool
debugReportInstall = false
#bool
debugReportLogPrint = false
#bool
disableFloraCaching = false
#float
maximumValidHeightInMeters = 16000.0

[SharedPathfinding]
#bool
autoCreateBuildingPathNodes = false
#bool
useCityRegions = true
#bool
jitterCityWaypoints = false
#float
cornerCutDistance = 10.0
#bool
enableDirtyBoxes = false
#bool
enablePathScrubber = false

[ClientAudio]
#int
maxCached2dSampleSize = 64
#float
obstruction = 0.6
#float
occlusion = 0.95
#bool
disableMiles = false

[ClientDirectInput]
#bool
useJoysticks = true
#string
useJoystick = ""
#bool
useMouse = true
#bool
windowsKeyEnabledWhenFullscreen = false
#bool
windowsKeyEnabledWhenWindowed = true
#string
keyboardTranslationTable = ""
#bool
enableForceFeedback = true

[ClientObject]
#bool
forceLowDetailLevels = false
#bool
forceHighDetailLevels = false
#float
detailLevelBias = 1.0
#float
detailLevelStretch = 10.0
#float
detailOverlapFraction = 0.1
#float
detailOverlapCap = 25.0
#bool
preloadDetailLevels = false
#bool
detailAppearancesWithoutSprites = 0
#float
interiorShadowAlpha = 0.1
#string
screenShader = ""
#bool
disableMeshTestShapes = false
#int
maximumNumberOfShaders = 10
#bool
disableShadowVolumeStreamDetector = false
#bool
renderShadows = 
#float
shadowDetailLevel = 
#float
volumetricShadowDistanceLevel = 
#bool
meshShadows = 
#int
skeletalShadows = 

[ClientObject/DetailAppearanceTemplate]
#bool
skipL0 = 

[ClientAnimation]
#bool
logPriorityHandling = false
#bool
disableCombatTrumping = false

[ClientSkeletalAnimation]
#int
freeShaderPrimitiveFrameCount = based on value of something else. Either 450, 900, or 9000
#float
noRenderScreenFraction = 0.0099999998
#float
noSkinningScreenFraction = 0.0049999999
#float
batchRenderScreenFraction = 0.0625
#float
hardSkinningScreenFraction = 0.25
#float
lod3ScreenFraction = 0.050000001
#float
lod2ScreenFraction = 0.1
#float
lod1ScreenFraction = 0.2
#float
targetPitchClampDegrees = 45.0
#float
lookAtYawClampDegrees = 70.0
#float
maxHeadTurnSpeed = 600.0
#int
missingLodWarningThreshold = 4
#bool
logStateTraversal = false
#bool
logActionSelection = false
#bool
logAnimationLoading = false
#bool
logAnimationLookup = false
#bool
logSktCreateDestroy = false
#bool
logStringSelectorAnimation = false
#bool
renderPlaybackScriptFeedback = false
#bool
allowSameTrackTrumping = true
#bool
logSameTrackTrumping = false
#bool
lodManagerEnable = true
#float
lodManagerFirstLodCount = 2.5
#int
lodManagerEveryOtherFrameSkinningCharacterCount = 10
#int
lodManagerHardSkinningCharacterCount = 5
#int
skipActionGenerationFrameCount = 30
#int
animationMaxValidReferenecCount = 15
#int
controllerMaxChannelCount = 15
#bool
skeletonSegmentSanityCheckerEnabled = false
#bool
optimizedSkinnedIndexBuffers = false
#bool
skipL0 = false

[ClientTextureRenderer]
#bool
disableTextureBaking = false

[ClientTerrain]
#bool
useOcclusion = false
#bool
useClientServerProceduralTerrainAppearanceTemplate = false
#bool
useRealGeometryForOcclusion = false
#float
highLevelOfDetailThreshold = 3.5
#bool
terrainMultiThreaded = true
#bool
radialFloraSortFrontToBack = false
#float
threshold = 1.0
#bool
heightBiasDisabled = true
#int
heightBiasMax = 50
#float
heightBiasFactor = 8.0
#bool
enableFlora = true
#bool
preloadGroups = true
#bool
disableTerrainClouds = true
#bool
disableTimeOfDay = false
#float
environmentStartTime = 300.0
#bool
useNormalizedTime = false
#float
environmentNormalizedStartTime = 0.52499998
#bool
disableTerrainBlending = false
#bool
shaderGroupUseFirstChildOnly = false
#bool
disableClouds = false
#bool
enableLightScaling = true
#bool
dynamicFarFloraEnabled = true
#bool
dynamicNearFloraEnabled = true
#bool
staticNonCollidableFloraEnabled = true
#int
maximumNumberOfChunksAllowed = 10240

[PreloadedAssets]
#string
sharedTemplate = 
#string
appearanceTemplate = 
#string
appearanceTemplateLight = 
#string
objectTemplate = 
#string
objectTemplateLight = 
#string
skeletalAnimationTemplate = 
#string
clientEffectTemplate = 
#string
portalObject = 
#string
animationStateHierarchyTemplate = 
#string
logicalAnimationTableTemplate = 
#string
meshGeneratorTemplate = 
#string
texture = 
#string
palette = 
#string
arrangementDescriptor = 
#string
slotDescriptor = 
#string
soundTemplate = 

[ClientGame]
#bool
disablePreloadedAssetManager = false
#string
objectViewer = ""
#bool
disableLensFlares = false
#string
groundScene = ""
#float
musicVolume = 1.0
#bool
fogDisable = false
#bool
debugPrint = false
#float
movementSpeed = 2.0
#float
cameraNearPlane = 0.25
#float
cameraFarPlane = 512.0
#float
cameraFarPlaneSpace = 8192.0
#float
cameraFieldOfView = 60.0
#string
playerName = "player"
#string
avatarSelection = ""
#float
singlePlayerStartLocationX = 0.0
#float
singlePlayerStartLocationY = 0.0
#float
singlePlayerStartLocationZ = 0.0
#string
blendingViewer = ""
#bool
allowDefaultTemplateParams = false
#string
loginServerAddress = "localhost"
#int
loginServerPort = 44453
#string
loginServerAddress%i = ""
#string
loginServerPort%i = ""
#string
loginClientId = 
#string
loginClientPassword = 
#bool
autoConnectToLoginServer = false
#string
centralServerName = "devCluster"
#bool
autoConnectToCentralServer = false
#string
avatarName = 
#bool
autoConnectToGameServer = false
#bool
nextAutoConnectToGameServer = false
#bool
autoQuitAfterLoadScreen = false
#bool
skipIntro = false
#bool
skipSplash = false
#bool
hudDisabled = false
#string
menuViewer = 
#string
defaultStartLocation = "bestine"
#bool
cuiTest = false
#bool
cuiStringList = false
#string
testIoWin = ""
#string
testObject1 = "appearance/shadowtest.msh"
#string
testObject2 = ""
#bool
testFloor = true
#float
freeCameraSpeedFast = 30.0
#float
freeCameraSpeedSlow = 7.0
#bool
useCustomInputMaps = false
#bool
worldSnapshotIgnorePobChanges = false
#float
worldSnapshotDetailLevelBias = 0.0
#bool
disableRemoteObjectInterpolation = 0
#bool
disableCreatureTurningAnimation = false
#bool
ambientLightInCells = false
#float
loadScreenTime = 0.0
#int
loadObjectCount = 0
#float
warpTolerance = 15.0
#float
freeChaseCameraMaximumZoom = 1.0
#bool
logCombatActionMessages = false
#bool
logCombatPlaybackSelection = false
#bool
logFireProjectileAction = false
#bool
logGrenadeLobAction = false
#bool
logTrailActions = false
#bool
logCloneWeaponAction = false
#bool
forceTrailsOnAllActions = false
#bool
disableCombatSpecialMoveEffects = true
#int
playerAttackerCombatPriorityBoost = 50
#int
playerDefenderCombatPriorityBoost = 49
#bool
logContainerProcessing = false
#string
gameChatCode = 
#float
debugPortalCameraPathConstantStepRate = 0.0
#bool
debugPortalCameraPathDragPlayer = false
#float
targetingRangeGround = 160.0
#float
targetingRangeSpace = 2048.0
#bool
invertMouse = false
#bool
characterCreationLoadoutsEnabled = true
#string
taskConnectionAddress = ""
#int
taskConnectionPort = 0
#bool
autoInviteReject = false
#bool
preloadWorldSnapshot = 
#float
hackMovementSpeed = 1.0
#bool
profanityFiltered = true
#float
freeChaseCameraZoomSpeed = 0.1
#float
mouseSensitivity = 1.0
#bool
runWhenMoving = true
#string
launcherAvatarName = 
#int
launcherClusterId = 0
#int
lagRequestDelay = 600000
#int
lagReportThreshold = 10000
#bool
preloadPlayerMusicManager = true
#bool
useInteriorLayoutFiles = true
#bool
allowShootingDeadTarget = true
#bool
enablePostIncapDeathPostureChangeLockoutPeriod = false
#int
maxPlayersPerCluster = 3000
#bool - Enables GOD MODE in the client
0fd345d9 = false
#bool
anonymousCrashReports = true
#bool
allowCustomerContact = false
#bool
enableChatLogging = false
#bool
disableVehicleRiderCombatAnimationState = true
#bool
shipAutolevelDefault = false
#int
disableMovementInventoryOverload = 2
#bool
validateShipParkingLocation = true
#int
gameBitsToClear = 0
#bool
setJtlRetailIfBetaIsSet = false
#int
chatTabMaxTestLines = 1000
#int
chatTabMaxOutputTextLines = 500
#int
chatTabOutputAverageCharactersPerLine = 80

[ParticleEditor]
#string
groundScene = "terrain/simple.trn"
#string
avatarSelection = "object/creature/player/shared_human_male.iff"

[Station]
#int
gameFeatures = 0
#int
subscriptionFeatures = 0
#int
stationId = 0

[ClientGame/Bloom]
#bool
enable = true
#float
standardDeviation = 6.0
#float
weightMultiplier = 1.75

[WanderController]
#float
minimumYaw = -90
#float
maximumYaw = 90
#float
minimumSpeed = 2.0
#float
maximumSpeed = 5.0
#float
minimumTime = 3.0
#float
maximumTime = 5.0

[ClientGame/PlayerShipController]
#float
deadZone = 4.0

[ClientGame/WorldSnapshot]
#float
updateDistance = 4.0
#int
maximumNumberOfCreatesPerFrame
#int
maximumNumberOfDeletesPerFrame

[ClientBugReporting]
#bool
disableToolBugReports = false
#string
toolBugReportEmailAddress = "swgtoolbugreports@soe.sony.com"
#string
toolBugReportFromEmailAddress = "{os.user}@soe.sony.com"
#string
toolBugReportSmtpServer = "monitor.station.sony.com"
#string
toolBugReportSmtpPort = "25"
#string
crashReporterExeName = "CrashReporter_r.exe"

[SharedIoWin]
#bool
sample = false

[SwgClient]
#bool
allowMultipleInstances = false

Clone this wiki locally