Here’s a README.md file for your Reversi game project:
Reversi, also known as Othello, is a classic strategy board game played on a grid. Players take turns placing their pieces on the board, with the goal of having the majority of their pieces displayed at the end of the game. This implementation of Reversi allows you to play against an AI opponent (MinMax Agent).
To run the game, use the following command:
runYou can adjust the size of the game board by modifying the ROWS and COLUMNS constant in the constants.h file. For example:
rows and columns must be equale
#define ROWS 6 // Change this to 8 for an 8x8 boardThe difficulty of the AI opponent depends on the depth parameter in the MinMax algorithm. You can adjust the depth in the MinMax.c file the depth controller function:
// i : number of moves played in the game;
int Depth_Controller(int i){ // Increase for a harder AI, decrease for an easier AI
int Depth;
if (i < 10)
{
Depth = 4;
}
else{
Depth = 5;
}
return Depth;
} A higher depth value makes the AI think further ahead, increasing its difficulty but also its computation time.
The accuracy of the AI's moves depends on the evaluateBoard function in MinMax.c. This function determines how the AI evaluates the board state. You can tweak this function to improve or modify the AI's decision-making process.
int evaluateBoard(int board[BOARD_SIZE][BOARD_SIZE]) {
// Add your evaluation logic here
}constants.h: Contains constants likeROWS.MinMax.c: Implements the MinMax algorithm with alpha-beta pruning for the AI.reversi.c: Contains the game logic.GameLoop.c: Contains the game loop.main.c: To choose the game loop type likeMinMaxAgentWihtRandomPlayer.README.md: This file, providing an overview of the project.
- A C compiler (e.g., GCC).
- A terminal or command prompt to run the game.
- Run the game using the
runcommand. - Follow the on-screen instructions to place your pieces.
- The game ends when the board is full or no valid moves are left. The player with the most pieces wins.
Feel free to contribute to this project by:
- Improving the AI logic.
- Adding new features (e.g., GUI, multiplayer mode).
- Fixing bugs or optimizing the code.
This project is open-source and available under the MIT License. See the LICENSE file for details.
Enjoy playing Reversi! Let me know if you have any questions or need further assistance.
