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Fix groomer-day event interactions and dog rendering
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#53:
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Add onDayStart observer and verbose output for dayStart events
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#52:
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Add test step to deploy workflow
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#51:
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Add variant support to isometric bed, desk, and kitchen
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Add test coverage for i18n, migrations, persistence, and task edge cases
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#49:
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Rewrite ARCHITECTURE.md for accuracy and maintainability
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#48:
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Enhance rendering playground with theme and mode controls
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#47:
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Move Biome from devDependencies to mise, update tooling
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#46:
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Add onboarding: intro screen, contextual hint dialogs, UI polish
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Add per-day and per-task success tracking for week story
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#44:
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Add screen reader prefixes for event delivery styles
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#43:
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Add phone outcome text variety across all outcome tiers
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#42:
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Add skipCurrentBlock effect, fix strategy event handling, shuffle cho…
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#41:
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Add opportunity events: rooftop BBQ, birthday, nice weather
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#40:
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Separate event recaps onto individual lines in week story
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#39:
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Coordinate event timing to prevent same-day phase collisions
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#38:
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Add variant choice labels for seed-varied event text
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#37:
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Spread events across the week with seed-based day scheduling
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#36:
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Split large files and deduplicate GameMode type
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#35:
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Add --event filter to find-seed and show events in output
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#34:
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Add daily jitter system and fix night block sparsity
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#33:
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Add narrative event system with 25 Tier 0/1 events
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#32:
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Add personality-based time-block shifts and all-nighter scaling
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#31:
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Add seed-based task pool with selection system
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#30:
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Validate numeric CLI args and DevTools saved position
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#29:
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