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20 changes: 11 additions & 9 deletions data/esper.py
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,8 @@
class Esper(AbilityData):
NO_BONUS = 0xff
HP_10_PERCENT, HP_30_PERCENT, HP_50_PERCENT, MP_10_PERCENT, MP_30_PERCENT, MP_50_PERCENT, HP_100_PERCENT,\
LVL_30_PERCENT, LVL_50_PERCENT, STRENGTH_1, STRENGTH_2, SPEED_1, SPEED_2, STAMINA_1, STAMINA_2, MAGIC_1, MAGIC_2 = range(17)
EVADE_1, MAGIC_EVADE_1, STRENGTH_1, STRENGTH_2, SPEED_1, SPEED_2, STAMINA_1, STAMINA_2, MAGIC_1, MAGIC_2,\
DEFENSE_1, DEFENSE_2, MAGIC_DEFENSE_1, MAGIC_DEFENSE_2 = range(21)

LEARN_RATES = [1, 2, 3, 4, 5, 6, 7, 8, 10, 15, 16, 20]

Expand Down Expand Up @@ -116,13 +117,13 @@ def clear_spells(self):
self.spell_count = 0

def set_bonus(self, bonus):
if bonus < 0 or bonus > self.MAGIC_2:
if bonus < 0 or bonus > self.MAGIC_DEFENSE_2:
self.bonus = self.NO_BONUS
return

if bonus == self.LVL_30_PERCENT or bonus == self.LVL_50_PERCENT:
self.bonus = self.NO_BONUS
return
#if bonus == self.LVL_30_PERCENT or bonus == self.LVL_50_PERCENT:
# self.bonus = self.NO_BONUS
# return

self.bonus = bonus

Expand All @@ -137,6 +138,7 @@ def randomize_bonus(self):
possible = [self.HP_10_PERCENT, self.HP_30_PERCENT, self.HP_50_PERCENT, self.MP_10_PERCENT,
self.MP_30_PERCENT, self.MP_50_PERCENT, self.HP_100_PERCENT, self.STRENGTH_1, self.STRENGTH_2,
self.SPEED_1, self.SPEED_2, self.STAMINA_1, self.STAMINA_2, self.MAGIC_1, self.MAGIC_2]
possible.extend([self.DEFENSE_1, self.DEFENSE_2, self.MAGIC_DEFENSE_1, self.MAGIC_DEFENSE_2, self.EVADE_1, self.MAGIC_EVADE_1])
self.set_bonus(random.choice(possible))

def get_equipable_characters(self):
Expand All @@ -162,10 +164,10 @@ def get_bonus_string(self):
return "MP +50%"
if self.bonus == self.HP_100_PERCENT:
return "HP +100%"
if self.bonus == self.LVL_30_PERCENT:
return "LVL +30%"
if self.bonus == self.LVL_50_PERCENT:
return "LVL +50%"
# if self.bonus == self.LVL_30_PERCENT:
# return "LVL +30%"
# if self.bonus == self.LVL_50_PERCENT:
# return "LVL +50%"
if self.bonus == self.STRENGTH_1:
return "STRENGTH +1"
if self.bonus == self.STRENGTH_2:
Expand Down
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