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Tactical Acoustic Intelligence Engine
Military-grade acoustic analysis and electronic countermeasure suite — built on Flutter.
Turns any Android device into a real-time audio intelligence platform.
SYNCX transforms a standard Android device into a highly sensitive, real-time audio intelligence tool. It calculates wave interference, maps spectral density, and securely logs environmental audio intercepts — all completely offline, all on-device.
| Objective | Capability |
|---|---|
| 🌊 Time Domain | Live oscilloscope telemetry at 60fps |
| 📊 Frequency Domain | Pure-Dart FFT with Hanning Window |
| 🔇 Noise Cancellation | Mathematical 180° destructive interference calculation |
| 📄 Dossier Export | Vector-graphic PDF reports with embedded GPS metadata |
| 🔐 Secure Storage | Encrypted, localized audio intercept database |
⚡ MODULE I — WAVE · Time Domain Oscilloscope
A highly responsive dual-oscilloscope renderer that maps raw audio buffer data into visual amplitude in real-time.
- Original Acoustic Signature — Plots the live microphone input continuously.
- Destructive Interference — Calculates and renders the exact 180° inverted phase required to mathematically neutralize the incoming sound wave.
- Dynamic Scaling — Advanced
fl_chartintegration with manual and auto-scaling:- X-Axis:
s·ms·ns - Y-Axis:
Amp·V·dB
- X-Axis:
📊 MODULE II — FFT · Frequency Domain & Sonar
Executes a pure-Dart Fast Fourier Transform using a Hanning Window function to eliminate spectral leakage.
- FFT Spectrogram — Converts the time-domain wave into a 50-bin bar chart isolating dominant environmental frequencies from
0 Hzto22 kHz. - Sonar Heatmap (Waterfall) — Custom
CustomPaintengine rendering a rolling 60-frame 2D thermal heatmap, allowing real-time tracking of transient acoustic events over time.
🎯 MODULE III — BLUEPRINT · Threat Analysis & Mitigation
The strategic engine of the application. Cross-references acoustic data with geolocational metadata to generate actionable physical responses.
- Target Variables — Absolute frequency, wavelength (
λ), and peak Amplitude in dB SPL. - Passive Material Specs — Computes physical acoustic baffle thickness via the quarter-wavelength rule:
d = λ / 4 - PDF Dossier Export — Compiles metrics, GPS data, and vector-drawn FFT/Waveform charts into a multi-page tactical report.
- Encrypted Intercept — Suspends the live analysis engine to capture a covert 3-second
.m4a(AAC-LC) audio sample.
🗂️ MODULE IV — ARCHIVES · Local Database Ledger
A secure, offline local ledger powered by shared_preferences.
- Data Logging — Timestamped entries storing Hz, dB, GPS coordinates, and mathematical parameters.
- Hardware Media Controls —
audioplayersintegration for local decryption and playback of.m4aintercepts with fail-safes for corrupted files. - Secure Erase — Targeted filesystem-level deletion to completely purge audio files and data structures from the device.
📡 MODULE V — COMMS · System Protocols & Hardware Integration
The global control center for app-wide states and hardware overrides.
- Stealth Protocol — A global state listener that instantly strips all neon styling, gradients, and box-shadows, reverting the app to a high-contrast, low-emission pitch-black UI — preventing screen glare and conserving battery.
- Tactical Dosimetry — A global auditory monitoring system. When environmental noise exceeds 95 dB SPL, the app triggers a visual hazard overlay and interfaces with the physical device motor (
vibrationpackage) to deliver tactical haptic feedback.
Framework : Flutter (Dart)
Platform : Android
Chipset : MediaTek Dimensity (Optimized)
Render : 60 FPS — fl_chart
FFT Window : Hanning / 50-bin
Freq Range : 0 Hz — 22,000 Hz
Audio Fmt : .m4a / AAC-LC
Intercept : 3 seconds
Hazard dB : 95 dB SPL
Sonar Buf : 60 frames FIFO
Network : OFFLINE-FIRST
| Package | Role |
|---|---|
fl_chart |
Vector-based, 60fps graph rendering |
flutter_animate |
State-driven UI micro-interactions |
pdf + printing |
Native PDF generation and layout routing |
record |
Hardware-level AAC audio encoding |
audioplayers |
Media playback engine |
geolocator |
GPS / GNSS satellite locking |
vibration |
Low-level haptic motor interfacing |
shared_preferences |
Encrypted local database |
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.INTERNET" /> <!-- dev handshake only -->Bug fixes and stability hardening built into the architecture.
[01] FLEXBOX OVERFLOW HARDENING
LayoutBuilder + Flexible + FittedBox — graceful scaling
across portrait, landscape, and foldable form factors.
[02] MEMORY LEAK PREVENTION
FFT Sonar Heatmap enforces a strict 60-frame FIFO buffer.
RAM usage remains permanently flat during extended sessions.
[03] AUDIO STATE COLLISION FIX
Strict handshake protocol between audio_service and record
package prevents AudioRecord engine crashes on mode switch.
[04] UNICODE PDF SANITIZATION
Greek symbols (λ, π) and degree modifiers (°) are stripped
before PDF rendering — eliminating "Tofu Box" font errors.
┌─────────────────────────────────────────────────────────┐
│ │
│ 01 ON-DEVICE AI FINGERPRINTING │
│ TinyML (TensorFlow Lite) — classify frequencies │
│ against a database of mechanical & vehicular │
│ acoustic signatures. No cloud. No exposure. │
│ │
│ 02 SEISMIC STETHOSCOPE MODE │
│ Poll raw data from onboard MEMS Gyroscope & │
│ Accelerometer for structural / infrasound │
│ analysis. Device becomes a seismic detector. │
│ │
│ 03 ACOUSTIC STEGANOGRAPHY │
│ Inaudible ultrasonic data-transfer protocol │
│ operating at 19 kHz – 21 kHz for secure, │
│ air-gapped device-to-device communication. │
│ Zero RF emission signature. │
│ │
└─────────────────────────────────────────────────────────┘
SYNCX · Tactical Acoustic Intelligence Engine
Built with Flutter · Offline-First · Zero Cloud Exposure
⬛ ALL SYSTEMS NOMINAL — SIGNAL LOCKED ⬛