An interactive tutorial and game for mastering Service Level Objectives (SLOs). Based on the Google SRE approach to reliability engineering.
- Chapter 1 — Embracing Risk: Why 100% reliability is wrong, error budgets, the cost of reliability
- Chapter 2 — SLIs, SLOs & SLAs: How to define and measure service health
- Chapter 3 — Implementing SLOs: The full process from SLI spec to production
- Final Challenge: Error Budget Simulator game
- Lab: Interactive SLI Builder
open index.html
No build step, no dependencies.