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Update with the root #1

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@omololevy omololevy commented Nov 15, 2024

Merge with the latest fixes from the root project so that it's up-to-date. The project as it is is several commits behind the root, close to 1k

sunag and others added 30 commits December 16, 2024 15:59
* cleanup

* restore

* optional read-only
Co-authored-by: Samuel Rigaud <[email protected]>
* Node: Document more modules.

* Update ScriptableNode.js
Co-authored-by: Samuel Rigaud <[email protected]>
* sprite revision

* cleanup
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
…t mipmap (#29844)

* Allow for binding and rendering into a render target mipmap

* Fix MSRT mipmap rendering
* init branch

* complete first draft

* remove TODO

* Update AtomicFunctionNode.js

* Update BarrierNode.js

---------

Co-authored-by: Michael Herzog <[email protected]>
Fix module name.
* Nodes: Document more modules.

* Docs: Fix getter.
* Rename `materialAOMap` -> `materialAO`

* Rename `shadowWorldPosition` -> `shadowPositionWorld`

* rename shadowPositionWorld
* fix previousBoneMatrices

* fix no MRT
* ShadowNode: Ensure background does not influence shadow map.

* PostProcessingUtils: Fix `resetRendererAndSceneState()`.

* E2E: Update screenshot.

* Update webgpu_shadowmap_opacity.jpg

---------

Co-authored-by: sunag <[email protected]>
* add vertexStage

* remove TODO

* Update TSLBase.js
* Docs: Add TSL example for the onBeforeCompile method in Material

* Implements review feedbacks
Mugen87 and others added 30 commits January 31, 2025 10:30
Added ability to control IK influence through blend factors:
- Global blendFactor in update() method
- Per-chain blendFactor in updateOne() method
- Default value of 1.0 maintains backward compatibility
* AfterImageNode: Refactor code and improve demo.

* Update AfterImageNode.js

* E2E: Update screenshot.

* E2E: Update screenshot one more time.

* E2E: Add exception.
* Docs: Simplify JSDoc.

* Docs: Remove section from JSDoc config.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Fix formatting.
* JSDoc: Add custom template.

* Update CodeQL config.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* WebGPURenderer: Fix clear for default framebuffer

* cleanup
Fix namespace.
* Docs: Document nullable types according to JSDoc spec.

* Clean up.
* Calculate screen coordinates

* Get depth working

* Remove unused variables

* code style

* Update depth assignment

* variable name updates

* Fix depth calculation

* Update screenshot

* Updated screenshot with a CI generated one.

* Revert "Updated screenshot with a CI generated one."

This reverts commit a4b7498.

* Puppeteer: Added webgl_volume_instancing to exceptionList.

---------

Co-authored-by: Mr.doob <[email protected]>
* WebGPUBackend: Add support for `setStencilReference()`.

* WebGPUBackend: Cache `stencilRef`.
* Renderer: Add `setOutputTarget()`

* renames

* cleanup

* Update Renderer.js
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