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Update with the root #1
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* cleanup * restore * optional read-only
Co-authored-by: Samuel Rigaud <[email protected]>
* Node: Document more modules. * Update ScriptableNode.js
Co-authored-by: Samuel Rigaud <[email protected]>
* sprite revision * cleanup
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
…t mipmap (#29844) * Allow for binding and rendering into a render target mipmap * Fix MSRT mipmap rendering
* init branch * complete first draft * remove TODO * Update AtomicFunctionNode.js * Update BarrierNode.js --------- Co-authored-by: Michael Herzog <[email protected]>
Fix module name.
* Nodes: Document more modules. * Docs: Fix getter.
* Rename `materialAOMap` -> `materialAO` * Rename `shadowWorldPosition` -> `shadowPositionWorld` * rename shadowPositionWorld
* fix previousBoneMatrices * fix no MRT
Co-authored-by: Samuel Rigaud <[email protected]>
* ShadowNode: Ensure background does not influence shadow map. * PostProcessingUtils: Fix `resetRendererAndSceneState()`. * E2E: Update screenshot. * Update webgpu_shadowmap_opacity.jpg --------- Co-authored-by: sunag <[email protected]>
* add vertexStage * remove TODO * Update TSLBase.js
* Docs: Add TSL example for the onBeforeCompile method in Material * Implements review feedbacks
Clean up.
Added ability to control IK influence through blend factors: - Global blendFactor in update() method - Per-chain blendFactor in updateOne() method - Default value of 1.0 maintains backward compatibility
* AfterImageNode: Refactor code and improve demo. * Update AfterImageNode.js * E2E: Update screenshot. * E2E: Update screenshot one more time. * E2E: Add exception.
* Docs: Simplify JSDoc. * Docs: Remove section from JSDoc config.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Fix formatting.
* JSDoc: Add custom template. * Update CodeQL config.
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
…nfig or tsconfig (#30444)
* WebGPURenderer: Fix clear for default framebuffer * cleanup
Fix namespace.
* Docs: Document nullable types according to JSDoc spec. * Clean up.
* Calculate screen coordinates * Get depth working * Remove unused variables * code style * Update depth assignment * variable name updates * Fix depth calculation * Update screenshot * Updated screenshot with a CI generated one. * Revert "Updated screenshot with a CI generated one." This reverts commit a4b7498. * Puppeteer: Added webgl_volume_instancing to exceptionList. --------- Co-authored-by: Mr.doob <[email protected]>
* WebGPUBackend: Add support for `setStencilReference()`. * WebGPUBackend: Cache `stencilRef`.
Fix typo.
* Renderer: Add `setOutputTarget()` * renames * cleanup * Update Renderer.js
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Merge with the latest fixes from the root project so that it's up-to-date. The project as it is is several commits behind the root, close to 1k