Software Engineer | Computer Scientist | Amateur Game Developer
| NumPy | Matplotlib | TensorFlow | SciPy | PLY |
|---|---|---|---|---|
| π |
add logo of main tech used in this section
This section contains projects that I did related to data science, optimization problems, experiments, and lots or related works
R, Rstudio
Repository containing code and data that I used in class of Design of Experiments (DoE), multiple dataset were used, goind from pokemon to network data. The goal of the experiments was to understand how to use DoE in different scenarios and how to analyze the data using different methods.
Repository containing an optimization project focused on maximizing the efficiency and profitability of a pizzeria. Using operations research techniques, mathematical modeling, and Python programming, it tackles real-world constraints like ingredient availability, production capacity, and business goals. Explore how optimization models can be applied to the food industry to drive smarter decisions and better outcomes.
Repository containing a few example of interactive tools for learning numerical methods. It uses a variety of technologies, including Python, MATLAB, Julia, and more. Its a small collection of code I did in a numerical method course in college.
Benchmarking C functions performance across GCC & Clang on Intel and AMD architectures using experimental design.
My collection of machine learning and AI related projects, contains a wide variety of subject, like CNN clusters, neural networks, RAGs, etc.
machine learning, low level programming
Sauron Decompiler is a machine learning-powered project dedicated to the challenging task of decompiling binary executables back into human-readable C source code. Like the mythical phoenix rising from ashes, this project aims to reconstruct the original form and logic from its compiled representation.
Prolog-powered restaurant food composition system. It allows users to verify if a dish meets specific dietary needs by checking ingredient compatibility and restrictions. A simple, logic-based approach to personalized food recommendations.
Project using convolutional neural networks to detect sound of ambulance in audio.
- My own game engine written in C/C++ using SDL2 for rendering and input handling, and Lua for scripting.
- Retro space shooter made using my own game engine.
- Doom clone made using Python and Pygame.
- Metroidvania medieval game made using my own game engine
- Battleship game made in C/C++ with SFML for rendering and input handling, and x86 Assembly for the backend.
- OpenBox: A fully local, self-hosted party game server. Plug your PC into a TV via HDMI, run the server, and players join from their phones on the same WiFi.
- LOVR game design: PC VR development with Meta Quest 3S (SteamVR / OpenXR)



