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timber: realistic night forest, real felled trees, chase and felling cams - #516
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…der the blade, trunk rays until it goes over, sync the view on a new round
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What it does
TIMBER moves from greybox to a realistic night forest with BARBARA's look. You fell the real kit spruce over their hinge, a low chase cam follows you, and a felling cam drops low to watch each tree come down. The lumberjack's helmet lamp (wired to the saw) and the survivors' torches are the light. Dark stays dark between the beams.
How it works
ForestView.poseTrees/cutRadius(packages/kit/forest/posed.ts) split a forest tree into a stump and a log that rotates over the hinge, with crown lag, flutter, whip and thrash on landing.ForestClearing.fernskeeps ferns in a clearing. Small tweaks tofx/wood.ts(dark blood, settling dust) andclient/camera.ts.src/world-view.ts(TimberView) feeds the sim intocreateForestView;src/look.tsholds every presentation knob (chase/felling cam, fall hint, lamp, glare, gore) on the LabPanel.Risk
Kit forest/wood changes touch BARBARA and the Lab;
verify:remote(all targets) is green, and BARBARA's tests pass. GPU on the mini at High, 1280×720: ~28 ms sawing, 24–38 ms chase, ~23 ms hunt. Ferns cost ~10 ms of that. Fern density is unchanged pending Kit's look review. Deferred: Rocketbox people (needs a two-handed grip inPeople.drive) and real chainsaw samples. No cross-model review was run: this session had no subagent tool.Proof
Two clips and a still: https://studio.taila8e7c7.ts.net:8444/raw/timber-look-2026-10-23/index.html (tailnet).
verify:smoke --game timberok on the mini.