Releases: anno-mods/Spice-it-Up
3.1.5 Ship Capacity Compability Fix
- Ship Capacity will no longer downgrade values from other mods, just upgrade the capacity of routes if needed.
3.1.4 Bugfixes
What's Changed
- fixes-to-old-construction-menu-locations by @Hier0nimus in #49
- Harbor Area in Creative Mode has been fixed by @Serpens66
New Contributors
- @Hier0nimus made their first contribution in #49
Full Changelog: 3.1.3...v3.1.4
3.1.3 Bugfixes
What's Changed
- Harborlife Fix
- Protected Harborarea increased against Override by World War Ship Mod
- Fix connection of promenade streets. by @Starjon in #43
- Harborlife Market Skins by @muggenstuermer
- Bump tj-actions/changed-files from 38 to 41 in /.github/workflows by @dependabot in #47
New Contributors
Full Changelog: 3.1.2...3.1.3
Bugfix: Attractiveness Rebalancing
Full Changelog: 3.1.1...3.1.2
- Attractiveness Rebalancing Bugfix
- Ruins on Takeover Technical Changes
Bugfix: Passage Charts
- Fixed a bug that broke the passage charts mod, thanks to @Serpens66
Release 3.1 - mod.io Update
What's Changed
- Added new Gas Heater Graphics to distinguish it from the coal heater
- Player Color Red should not remove 2 colors anymore
- Oil pier not working in New world by @Lillemats90 in #31
- Update menu.include.xml by @Qurila in #32
- Harbor Postal Service by @Shad0wlife in #38
- Add a Chinese translation to modinfo.Json by @liwit888 in #39
New Contributors
- @Lillemats90 made their first contribution in #31
- @Qurila made their first contribution in #32
- @Shad0wlife made their first contribution in #38
- @liwit888 made their first contribution in #39
Full Changelog: 3.0.11...3.1
New World Rising Update, Hotfix 1
Next Update so soon you ask? Well, this release is a nessecary hotfix for 3.0.10.
[Addon] Harborlife
- Fixed a rare bug that occurs in combination with the Upgradable Workers mod, which was very severe and potentially savegame-breaking.
[Gameplay] Influence Rebalancing
- Contains a fix for some costs that were not calculated correctly, or not at all.
If you don't use either of those mods, you can skip this update.
Full Changelog: 3.0.10...3.0.11
New World Rising Update
Removed Mods
- [Adjustments] Southern Rivers Reduced
- [Adjustments] Influence Cost reduced for Ships (see below at Influence Rebalancing)
Changelog
[Addon] Cape Trelawney Camera Flight
- Fixed default keybind
[Addon] Harborlife
- added Harbor Artista Residence
- added Harbor Samba School
- added Harbor Cinema
- added Harbor NW Powerplant
- added Harbor Advanced City Institutions to NW and OW
- Technical update and restructuring
[Adjustments] Map Seeds Patch 3
- removed Map Seeds for the new World since they are no longer used after GU16
[Adjustments] Southern Rivers Removed
- extended to the new NW islands
[Gameplay] AI Shipyard
- Fixes for GU16
[Gameplay] Influence Rebalancing
- Fixed Airship Influence
- Added Options to tweak the mod values through iModYourAnno's Mod Tweaker System
[Gameplay] Influence Removed
- Fixed Airship Influence
[Gameplay] Large Tourism Ship
- The mod has been broken in 3.0.9 due to, as turned out, a GUID duplication, which unfortunatly means: your ships are gone and you won't get them back.
- But: The mod has been rewritten and it is now possible to construct new Large Tourism Ships.
[Gameplay] Passage Charts
- Fixes for GU16
[Ornamental] City Ornaments
- Moved Ornaments to the new Ornaments Menu
[Ornamental] Clay Covers
- Moved Ornaments to the new Ornaments Menu
[Ornamental] Construction Sites
- Moved Ornaments to the new Ornaments Menu
[Ornamental] Grand Palace
- Moved the Ornamental Palace to their own category, which is located right to the category of the "real" palace
- Removed maintenance cost from the ornaments
[Ornamental] Ornamental Docklands
- Moved the Ornamental Docklands to their own category, which is located right to the category of the "real" docklands
[Ornamental] Plaza Decorations
- Moved Ornaments to the new Ornaments Menu
[Ornamental] Plaza Streets
- Fixes for GU16
- Moved Ornaments to the new Ornaments Menu
- Added Plaza Streets to the New World
[Ornamental] Trees with Fences
- Moved Ornaments to the new Ornaments Menu
[Ornamental] Worker Ornaments
- Moved Ornaments to the new Ornaments Menu
[Ornamental] World Fair Items
- Moved Ornaments to the new Ornaments Menu
[Addon] Sandbox Mode
- Added Artista Buildings to the Sandbox mode
A huge thank you to @Hier0nimus for testing and validating the mod!
Precise Patchnotes:
- Initial updating by @taubenangriff in #28
Full Changelog: 3.0.9...3.0.10
Empire of the Skies Update
[Addon] Harborlife
- Compability Fix for Game Update 15
[Gameplay] AI Shipyard
- Compability Fix for Game Update 15
- Removed old python scripts
[Gameplay] Commuter pier for New World
- Although the new DLC adds a commuter airship module, this mod is gonna stay.
- The new rules are as follows: You can have EITHER one Commuter Pier OR a commuter airship module per island.
- Sadly, the commuter pier will not spawn any persons or boats due to technical limitations
[Gameplay] Item Buildings increased influenceradius
- Small technical update removing duplicate code
[Gameplay] Nate's Airship
- The mod has gotten a substantial rework to fit in with the new DLC.
- Storage capacity increased from 180t (6x30) to 300t (6x50).
- You can build Nate's Airship with Helium or Gas now. The vanilla buff is applied accordingly.
- The Arctic Airship Hangar can build the Gas variant only.
- Added both variants to the Rigid Airship Hangar
- Helium Variant is unlocked together with the Zephyr airship
[Gameplay] Ship Capacity
- The mod has been updated for all new airships, which also get a capacity of 100t per slot now.
[Ornamental] Arctic Quay
- Updated the mod metadata
Full Changelog: 3.0.8...3.0.9
GU 14 Support
Hello everyone, here is the emergency bugfix for Game Update 14.
-
[Addon] Harborlife: compability fix
-
[Gameplay] AI Shipyard: Ported the scripts in the mod to the lua language
-
[Gameplay] Enbesa Traders: Some minor changes, which I hope will solve additional reasons for game crashes. I honestly have no idea why they still happen for some people.