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Extending the functionality of BaseUnits & UnitSystem #651
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Excellent, thanks! |
Just a quick 2 cent after my first read or your text. Great write up, good starting point for discussions! To add, these are the things I currently have the most questions about: 1. What are the usecases for UnitSystem? Why should anyone use it?
🤚 I would personally use it to easily switch between metric/SI units and imperial units in the presentation layer. I don't know of anything else I would use it for. 2. What other unit systems than SI can be represented? How?
🤚 I would personally only be interested in adding English Engineering units, I think. |
On your first set of remarks:
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On the second point about representing other 'actual unit systems': I've had a look at BaseDimensions- and from what I can tell there is nothing that would break were it to become something like a dictionary of { Dimension(enum): Value(int) }. Alternatively, this could be a fixed size array. As such one could imagine it having different implementations for different UnitSystems. SI: defining the 7 dimensions, EE: defining 6 dimensions (5 in common with SI). Now, there is of course the question of converting to and form Dimensions that are not part of a given system- and note the term 'Dimension' that I've used- it refers to the first column here. I guess it could work but seems to me like a bit of an overkill. At least if the end-game is simply to have a way of defining default units per QuantityType. What other use can you imagine for something like EE as opposed to myEngineeringUnits? |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Bad bot. This is still an issue we need to address. |
If you want I could make a PR of the first bit here: allowing the in-code registration of Default Units, as described in code snippets from the first post. This should allow (for the time being) for issues like the one described in #700 to be patched in the client code. I'm still on the fence on the actual use cases.. In my models(over the past few months) there seems always to be the case for two quantities(of same type) to have the need for different default units(e.g. the weight of the flask defaults to 'grams' while the substance in it: 'milligrams'). That would make for two unit systems- which might make sense some times but would require quite a bit of overhead if implemented as a DP. Same goes for the repositories- if I had to know to use the "FlaskUnitSystem" instead of the general (let's call it) "MyRepositoryUnitSystem"- then that kinda beats the purpose of using a unit system in the first place. Not to mention that encouraging people to use something that might fundamentally change in design is also a little problematic. |
I'd be very interested in seeing a PR to try to move the discussion forward. There are a lot of ideas and thoughts here and other threads, so some concrete changes would be very helpful to discuss around. I don't have a lot of time to spend on this project lately, so it's hard to keep track over long periods of time and having to keep refreshing my memory on how this all works :-) You already described it well above, but I'm taking a stab at a design proposal here just to have something concrete to discuss and move forward faster. Design proposalUse cases
These, however, feel a bit more like application configuration to me:
It doesn't mean we shouldn't add support for it, but maybe it is a different concept than "unit system"? Different types/helpers? Or maybe it's fine. Changes
Background / rambling
That hits the nail on the problem I think. I'm starting to realize we maybe approached this all backwards. Currently we define base units for all 1000+ units and try to look up the best match for a unit system, but this is often ambiguous and many times there are no meaningful mappings. Also, other standard unit systems (EE, CGS etc) don't map to the same 7 base units (dimensions) so we can't really represent them right now. Instead, given the usecases above, it feels more natural that a unit system defines the default unit and abbreviation for one or more quantities so you can construct quantities and ToString() with consistent results. I believe that solves the base unit ambiguity, allows us to configure prefix-units like kilogram and allows for any arbitrary unit system really as long as it defines the default units and abbreviations for the quantity you are trying to construct or call ToString() on. Maybe I'm forgetting something, but on the surface this feels like a more holistic solution to me, I am hopeful! Please take a look at my proposal, revise it, and let's get a PR started 😄 |
Following the many lengthy exchanges concerning the BaseUnits (default) and the UnitSystem in #646 here is a summary of limitations that I think should be addressed at some point.
First let me start by stating the general use cases (the way that I see them- feel free to add/correct me here):
Currently, the default (abbreviation for) BaseType for a UnitSystem is determined by taking the first matching unit, that satisfies the equality comparison with the UnitSystem.BaseUnits. The following two operations depend on the success of the previous lookup:
This approach has the following limitations:
I think the last point is the key to solving most of the limitations on the list. My proposition would basically consist of storing a dictionary representing the default unit for a given quantity type inside the UnitSystem:
private readonly Dictionary<QuantityType, UnitInfo> _defaultUnits; // could be Lazy<..>
This dictionary could be constructed eagerly or lazily (as is currently the case)- using the existing convention (to start with):
The Constructors/As(UnitSystem) methods would no longer have to go about finding the "first matching base type" every time- instead they would get it directly from the UnitSystem:
There would of course be helper methods for the user to register his preferred defaults for a given quantity type like:
Some tweaking of the JSON schema/parsing would probably be required for solving the issue with the base types for the prefixed quantities.
// TODO discuss the usefulness of the points presented in the Presentation Customization section and/or see if any (/other) customizations might be of interest for a given UnitSystem
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